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3

Jess of Strata

I'm from everywhere and nowhere.

  • Origin Humans
  • Class Daredevil
  • Kit Marksman
  • Culture Idanian
  • Faction Archers of the Watch
  • Ethos Benefactor
3

Mighty +2

+2

Deft +6

+6

Smart +3

+3

Hit Points

3 / 3

Armor Points

6 / 6

Magic Points

8 / 8

Fate Points

4 / 4

Abilities

Adaptable

Talent

Icon

You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.

Defy Danger

Technique

Icon

For 2 MP, you may gain advantage on any roll of your choice (except attack rolls). You also start with 4 fate points instead of 3. When you switch stances, it does not cost you MP, and you may choose a stance at character creation. The maximum amount of fate points you can accrue is 4.

Marksman

kit

Icon

Your expert training as a sharpshooter makes you a deadly opponent at long range. For 2 MP, you may make a ranged attack as a bonus action in the round at disadvantage. Your ranged attacks have double their normal range and your targets do not benefit from cover when you attack them. Ranged weapons deal an additional +1 damage.

Equipment

Weapons

Weapon Icon
4

Longbow +8

Missile

Precise
Weapon Icon
3

Rapier +6

Light

Weapon Icon
M/2

Bare Fists or Feet +2

Hand-to-Hand

Armor

Icon

Stealth Jazerant

Piecemeal

6
2

Shield

You have no shield equipped.

  • Defense +8
  • Initiative +2
  • Soak 0

Wounds

Skills

Deeds

 Deed Die 0 / 0
 Deed Die 2 / 2
 Deed Die 1 / 1

Languages

Supply

Magic

Spells

Magic is not your forte.

Stances

Focus

Focus Icon

Second Wind

Trait

The thrill of the fight only emboldens you, and each success fills you with renewed vigor. Whenever you explode a die by rolling natural 6 on a d6, you recover 2 MP.

Known Stances

  • Stance Icon

    Second Wind

    Passive

    The thrill of the fight only emboldens you, and each success fills you with renewed vigor. Whenever you explode a die by rolling natural 6 on a d6, you recover 2 MP.

  • Stance Icon

    Silver Tongue

    Active

    Your eloquence often gets you out of sticky situations. As a reaction, you may re-roll any check involving social interaction.

  • Stance Icon

    True Aim

    Active

    Your aim is true, even when hurling boulders or battleaxes. If you fail to hit a target with a ranged attack, you may immediately roll again when you use this stance. Additionally, any non-ranged weapon you're skilled in is considered a missile weapon in your hands.

Focus

Focus Icon

Second Wind

Trait

The thrill of the fight only emboldens you, and each success fills you with renewed vigor. Whenever you explode a die by rolling natural 6 on a d6, you recover 2 MP.

Inventory (3/12)
250

Item Icon
Bottomless Quiver
Treasure
—
Item Icon
Eagle Visor
Treasure
1
Item Icon
Fey Gloves
Treasure
—
Item Icon
Grappling Hook
Cheap
1
Item Icon
Longbow
Weapon
—
Item Icon
Rapier
Weapon
—
Item Icon
Rope
Cheap
1
Item Icon
Stealth Jazerant
Armor
—
Item Icon
Utility Belt
Cheap
—

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Longbow
Attr
+6
Skill
+2 Missile
DMG
4
Tactics
Precise
Icon
Rapier
Attr
+6
Skill
—
DMG
3
Tactics
—

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Stealth Jazerant
AP
+6
Soak
—
Mighty
2
MP
—

Shields

You have no shields in your inventory.

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

 Deed Die 0 / 0
 Deed Die 2 / 2
 Deed Die 1 / 1

Experience

  • 2
    +1 Deft
  • 3
    +1 Skill
  • 4
    Choose Perk
  • 5
    Choose Perk
  • 6
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  • 7
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  • 8
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  • 9
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  • 10
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