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3

Jacob of Merovia

I may have lost my shirt back there, but I'll never lose my nerve.

  • Origin Humans
  • Class Ranger
  • Kit Warden
  • Culture Mordainer
  • Faction Horologos
  • Ethos Benefactor
3

Mighty +4

+4

Deft +3

+3

Smart +3

+3

Hit Points

7 / 7

Armor Points

10 / 10

Magic Points

7 / 7

Fate Points

3 / 3

Abilities

Adaptable

Talent

Icon

You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.

Resourceful

Technique

Icon

You have advantage when tracking or hunting prey and performing stealth maneuvers or survival tactics in the wilderness (or any such terrain you're familiar with). You always have at least 1 cheap supply, even when imprisoned or disarmed. Such supply has no resale value.

Warden

kit

Icon

You are a trained survivalist in a setting of your choosing (urban, wilderness, sea, as examples). You may call upon known contacts for aid and recover twice as fast when traveling through the area. For 2 MP, you may establish a stealth score using an attribute of your choosing. Your stealth checks explode on a 5 or 6.

Equipment

Weapons

Weapon Icon
3

Sickle +3

Light

Weapon Icon
4

Morningstar Flail +6

Flexible

Ensnare
Weapon Icon
M/2

Bare Fists or Feet +4

Hand-to-Hand

Armor

Icon
+1

Reinforced Leather

Medium

10
4

Shield

Icon
+1

Square +1

Buckler

1
Disarm
  • Defense +4
  • Initiative +0
  • Soak 0

Wounds

Skills

Deeds

 Deed Die 0 / 0
 Deed Die 0 / 0
 Deed Die 0 / 0

Languages

Supply

Magic

Spells

Magic is not your forte.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (0/14)
55

Item Icon
Morningstar Flail
Weapon
—
Item Icon
Reinforced Leather
Armor
—
Item Icon
Sickle
Weapon
—
Item Icon
Square
Shield
—

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Sickle
Attr
+3
Skill
—
DMG
3
Tactics
—
Icon
Morningstar Flail
Attr
+4
Skill
+2 Flexible
DMG
4
Tactics
Ensnare

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Reinforced Leather
AP
+10
Soak
—
Mighty
4
MP
+1

Shields

Name
Def
MP
Mighty
Tactics
Inventory Icon
Square (Buckler)
Defense
+1
MP
+1
Mighty
1
Tactics
Disarm

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

  • 2
    +1 Skill
  • 3
    +2 Hit Points
  • 4
    Choose Perk
  • 5
    Choose Perk
  • 6
    Choose Perk
  • 7
    Choose Perk
  • 8
    Choose Perk
  • 9
    Choose Perk
  • 10
    Choose Perk

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