Edwin Graves-Harrington
A penny for your thoughts, my friend?
- Origin Clockwerk
- Class Psychic
- Kit Force Knight
- Culture Arcanese
- Faction Uleginon
- Ethos Esurient
Mighty +4
Deft +4
Smart +4
Hit Points
Armor Points
Magic Points
Fate Points
My Story
Righto, gentlemen! I'm the foremost expert on mythological civilizations, this side of the eastern hemisphere. My name is Edwin Graves-Harrington the First, but you may call me Edwin.
Edwin Graves-Harrington
The Clockwerk companion of Felix Underwood, Edwin is a fussy but brilliant archaeologist of the Guild of Retainers. He and Felix Underwood "go way back," and the two became virtually inseparable after an incident in the Dune Sea of Mamara where Felix rescued Edwin from certain peril.
Adventure Hook
Edwin and Felix are always up to this or that convoluted scam. The party may find Edwin dismantled in the middle of the desert, with only his head operable, asking for help (a classic scheme the two hucksters have perfected). The question isn't whether the scheme will work on the party, but who will be left holding the bag when the larger part of the plan, to scam an even bigger fish, fails.
Abilities
Equipment
Magic
Stances
Inventory
(3/14)
215
Choose a Weapon
Crushing
Against armored opponents, this weapon deals 1d6 volatile damage. On a 5 or a 6, your opponent is stunned until after their next action.
Knockout
In lieu of dealing damage, you force your opponent to make a Mighty check vs. your attack roll, or fall unconscious until the end of their next turn. They receive a bonus to their check equal to the difference in level between yours and theirs.