Lady Freydis
Listen you dogs, I'm the boss around here!
- Origin Humans
- Class Paladin
- Kit Tower Knight
- Culture Mordainer
- Faction Tephratigo
- Ethos Radical
Fantasy
A Quest of Queens
Can you restore balance to the World of Ruin?
Great White North
Find your fortune in the wintry outlands of Farlas.
Magic University
Face the fantastic at the Magic University in this YA adventure.
Steampunk
Fear the Light
Fight the frontier in this Weird West one-shot.
The Contract
Play a crew of bloodthirsty, elite assassins.
Ride the Lightning
Brave battle trains on the rail to Red Mountain.
Your life has been shaped by a tragic event that caused you great harm. You seek to avenge yourself on the perpetrators and find peace and reconciliation.
Experience has taught you that the only person you can trust is yourself. Your companions are a means to an end, until they prove otherwise.
Talent
You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.
Technique
Choose a maleficence. Your maleficence may only be used as follows: as a bonus action, you may apply the peril of your maleficence to an attack with your weapon for 1 MP. For 3 MP, you may convert your maleficence into healing energy that recovers 1d6 HP to any target you touch. A paladin's maleficence is not subject to magic penalties conferred by armor or shields.
kit
You have trained as a vanguard in the battlefront. Any armor you wear grants you an additional 5 AP. On any turn in the round, you may parry an attack against anyone within a personal space, using your shield. As long as you have AP, you may choose to receive the damage instead of your target if you fail to parry the attack.
Flamberge (Flame Sword) +7
Edged
Bare Fists or Feet +5
Hand-to-Hand
Ring Mail
Heavy
Coffin +3
Tower
Divine
+5 Smart
This maleficence does an extra 2 damage to Undead, Eldritch, and Astral monsters opposed to your faith, and rolls involving your maleficence made against such monsters have advantage. If this maleficence would deal zero damage, the victim is frightened until after its next action.
Magic is not your forte.
Divine
+5 Smart
This maleficence does an extra 2 damage to Undead, Eldritch, and Astral monsters opposed to your faith, and rolls involving your maleficence made against such monsters have advantage. If this maleficence would deal zero damage, the victim is frightened until after its next action.
Focus Slot
Empty
You have not learned any stances.
Focus Slot
Empty
This hero has not logged any notes.
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