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Your life has been shaped by a tragic event that caused you great harm. You seek to avenge yourself on the perpetrators and find peace and reconciliation.
Misanthropic
Experience has taught you that the only person you can trust is yourself. Your companions are a means to an end, until they prove otherwise.
Adaptable
Talent
You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.
Sacred Touch
Technique
Choose a maleficence. As a bonus action, you may apply the peril of your maleficence to an attack with your weapon for 1 MP. For 3 MP, you may convert your maleficence into healing energy that recovers 1d6 HP to any target you touch. A paladin's maleficence is not subject to magic penalties conferred by armor or shields.
Tower Knight
kit
You have trained as a vanguard in the battlefront. Any armor you wear grants you an additional 5 AP. On any turn in the round, you may parry an attack against anyone within a personal space, using your shield. As long as you have AP, you may choose to receive the damage instead of your target if you fail to parry the attack.
Equipment
Weapons
5
Flamberge (Flame Sword) +7
Edged
Defender
M/2
Bare Fists or Feet +5
Hand-to-Hand
Armor
+2
Ring Mail
Heavy
10
1
5
Shield
+3
Coffin +3
Tower
3
Knockdown
Defense +6
Initiative +2
Soak1
Wounds
Skills
Deeds
0/0
0/0
0/0
Languages
Supply
Magic
Maleficence
Divine
Generates radiance and dispels negative energy.
This maleficence does an extra d6 damage to Undead and Astral monsters opposed to your faith. If this maleficence would deal zero damage, the victim is frightened until after its next action.
Spells
Magic is not your forte.
Maleficence
Divine
Generates radiance and dispels negative energy.
This maleficence does an extra d6 damage to Undead and Astral monsters opposed to your faith. If this maleficence would deal zero damage, the victim is frightened until after its next action.
Stances
Focus
Focus Slot
Empty
You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.
Known Stances
You have not learned any stances.
Focus
Focus Slot
Empty
You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.