Stahl
The dark is all around us. We must stay vigilant.
- Origin Tarth
- Class Cleric
- Kit Wild Mage
- Culture Outlander
- Faction Horologos
- Ethos Arbitrator
Mighty +5
Deft +5
Smart +3
Hit Points
Armor Points
Magic Points
Fate Points
Abilities
Equipment
Magic
Stances
Inventory
(9/15)
250
Choose a Weapon
Choose a Weapon
Knockdown
A successful attack with this weapon knocks your opponent to the ground until after their next action. You have advantage with attacks against them while they are prone.
Two-Handed
You cannot wield a shield or any other weapon while wielding this weapon. When you add this tactic as a specialty, it deals an additional +1 damage.
Choose a Weapon
Knockdown
A successful attack with this weapon knocks your opponent to the ground until after their next action. You have advantage with attacks against them while they are prone.
Two-Handed
You cannot wield a shield or any other weapon while wielding this weapon. When you add this tactic as a specialty, it deals an additional +1 damage.
Choose a Weapon
Disarm
Choose a limb before making an attack, in lieu of dealing damage. If the attack is successful, your opponent drops any object or weapon carried by the limb you target.
Choose an Armor
Choose a Weapon
Crushing
Against armored opponents, this weapon deals 1d6 volatile damage. On a 5 or a 6, your opponent is stunned until after their next action.
Knockout
In lieu of dealing damage, you force your opponent to make a Mighty check vs. your attack roll, or fall unconscious until the end of their next turn. They receive a bonus to their check equal to the difference in level between yours and theirs.