Elektra
The time of men is at an end.
- Origin High People
- Class Psychic
- Kit Wild Mage
- Culture Muraian
- Faction Yevna
- Ethos Megalomaniac
Mighty +7
Deft +4
Smart +4
Hit Points
Armor Points
Magic Points
Fate Points
My Story
The difference between you and I, Nyn, is that I am willing to do whatever it takes to set things right.
Elektra
In the long-running official OSR+ campaign of A Quest of Queens, Elektra is the sister of Nyn of the High People and her principal adversary. As the leader of Left Hand of the Goddess, Elektra commands the separatist Yevim who overthrew the Muraian Senate with the intent to conquer Midworld.
Adventure Hook
Elektra is the adversary of The Queen Who Lives in the official OSR+ campaign for A Quest of Queens.
Her backstory was developed by the players in our campaign, rather than by the GM. When you design the adversary of the Queen Who Lives for your campaign, you want to make sure your villain is three-dimensional and that your PCs have a personal investment in taking her down. The best way to do that is to turn her over to your players. Use downtime to develop aspects of the villain, either during session zero or later in the campaign when she makes her first appearance.
Abilities
Equipment
Magic
Stances
Inventory
(3/17)
250
Choose an Armor
Choose a Weapon
Choose a Weapon
Disarm
Choose a limb before making an attack, in lieu of dealing damage. If the attack is successful, your opponent drops any object or weapon carried by the limb you target.
First Strike
When the first opponent in a round enters your personal space, you may make a single attack available to you as a reaction against them. (This tactic does not grant you extra attacks.)