Description
You sift through the sands of time in the area of effect, revealing its past history. For 1 MP, you see what has happened in the past few rounds; for 2 MP, the past few hours; for 3 MP, the past few days. Events are ghostly and jumbled; a check may be required to make sense of them.
Archetypes
Armor
Classes
Conflicts
Cultures
Ethos
Flaws
Glossary
Kits
Maleficence
Origins
Shields
Skills
Spells
Stances
Status Effects
Tactics
Talents
Techniques
Treasure
Weapons

Hall of Heroes
Hall of Legends
Dungeons & Flagons