Description
You are a trained survivalist in a setting of your choosing (urban, wilderness, sea, as examples). You may call upon known contacts for aid and recover twice as fast when traveling through the area. For 2 MP, you may establish a stealth score using an attribute of your choosing. Your stealth checks explode on a 5 or 6.
Archetypes
Armor
Classes
Conflicts
Cultures
Ethos
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Glossary
Kits
Maleficence
Origins
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Status Effects
Tactics
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Techniques
Treasure
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Hall of Heroes
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Dungeons & Flagons