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Core RulesClasses

Paladin

Description

You are a holy knight, legendary dragonslayer, or genius ghost hunter. Your righteous cause sustains you.

Technique

Choose a maleficence. As a bonus action, you may apply the peril of your maleficence to an attack with your weapon for 1 MP. For 3 MP, you may convert your maleficence into healing energy that recovers 1d6 HP to any target you touch. A paladin's maleficence is not subject to magic penalties conferred by armor or shields.

Magic

Spellcaster
Maleficence

MP

Mighty + Deft

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