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Variable Scene

Variable scenes have different contents depending on what adventure hooks the PCs have discovered throughout the course of the adventure, or the contents vary based on when the PCs come to the scene, or how they come to the scene. Such scenes are rare because it's not advisable to employ if-this-then-that redundancy in the construction of scenes; ideally when you write a variable scene, you want to be able to "rearrange the furniture" into no more than two or three configurations, so you aren't wasting prep. In Monsters in Merovia, the church can be treated as a variable scene because it either plays out the druid Stahl's fiery sermon late at night, or contains the NPC for a later downtime in his private sanctum, but the adventure hooks it yields are the same.


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