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Special (NPC Type)

Specials are NPCs who are fewer in number in an encounter, but only a few levels above the PCs' level. Stylistically, a special is meant to be very good at one thing, so all the choices you make to build them should serve that purpose. They are very likely to use the key ability they're designed around as often as possible, and you can bolster that ability with a relevant stance. Specials also ignore wounds and go down at 0 HP like minions.

Encounter Composition

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