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A short is a single adventure played over the course of three to five sessions. Shorts can be designed as one or more linear or nonlinear adventures, each comprising a handful of scenes, and may necessitate kicking everything off with a formal session zero (or running it as an abridged downtime during play). The difference between a short and a campaign is that the GM puts strict boundaries on the scope of the adventure—things may take place in a particular timeframe or physical space, or the GM may establish a clear goal at the outset that completes the adventure (free the slaves, escape the tower, resolve the mystery, recover the artifact, etc).

Adventure Scope

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