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Glossary

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Boss (NPC Type)

A boss is usually one-of-a-kind and the strongest NPC in the encounter. They should be at least as powerful as the combined levels of the party (so a 4th level party affords a 4th level boss and an 8th level party affords an 8th level boss). Bosses behave more strategically than their allies; they're more likely to use weapon tactics, defensive actions, and the environment against the PCs. You can also give a boss a few stances relevant to its role in the encounter to make it more challenging. You can decide whether your boss goes down at 0 or uses wounds, but generally stick to 0 if a BBEG is also present.

Encounter Composition

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