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4

e

By cob
  • Origin Clockwerk
  • Class Fighter
  • Kit Summoner
  • Culture
  • Faction
  • Ethos Esurient
4

Mighty +7

+7

Deft +4

+4

Smart +0

+0

Hit Points

10 / 10

Armor Points

0 / 0

Magic Points

11 / 11

Fate Points

3 / 3

Abilities

Natural Armor

Talent

Icon

Your natural armor soaks 2 points from any single source of damage. If the damage dealt from a single source would be reduced to 0, you take no damage (any subsequent source that would be reduced to 0 deals 1 instead, and then 0 on the next subsequent source, alternating in this way with each subsequent source). Whenever you rest to recover HP or wounds, you require supply equal to 1 gp per HP or wound to repair yourself.

Combat Expertise

Technique

Icon

You may make an attack on your turn as a bonus action. This attack is made with disadvantage. As long as you have MP, you may use any attack available to you in the round as a reaction against your opponent if they attempt to disengage from your personal space, once per opponent. Such attack rolls are made with advantage.

Summoner

kit

Icon

Your communion with otherworldly realms has created a friendship with a being imbued of your maleficence that you may summon to your aid. It has 1d6 HP plus 1 per MP spent, 3 in all attributes (plus 1 per MP spent that you may divide among its attributes), and may use your skills where appropriate. All of its attacks have the peril of your maleficence, and it acts independently of you. Your summon is returned to its plane of existence for a day's rest whenever it is slain. Conjuration spell checks explode on a 5 or a 6.

Equipment

Weapons

Weapon Icon
5

Bastard Sword +7

Edged

Weapon Icon
M/2

Bare Fists or Feet +7

Hand-to-Hand

Armor

You have no armor equipped.

Shield

You have no shield equipped.

  • Defense +6
  • Initiative +0
  • Soak 2

Wounds

Skills

Deeds

 Deed Die 3 / 3
 Deed Die 0 / 0
 Deed Die 1 / 1

Languages

Supply

Magic

Spells

Magic is not your forte.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (0/17)
250

Item Icon
Bastard Sword
Weapon
—

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Bastard Sword
Attr
+7
Skill
—
DMG
5
Tactics
—

Armors

You have no armors in your inventory.

Shields

You have no shields in your inventory.

Supply

Notes

Quest Log

This hero has not logged any notes.

The Knight

Knight's Pentangle

Once per session, you may dash in to shield an ally from harm, even if it's not your turn. Add 2 soak to any single source of damage that targets you or an ally within a melee space. Soak conferred this way stacks with yours or your target's soak.

Experience

  • 2
    +1 Skill
  • 3
    +1 Mighty
  • 4
    +2 Hit Points
  • 5
    Choose Perk
  • 6
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  • 7
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  • 8
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  • 9
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  • 10
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