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You had a taste of the knowledge growing up, but the power gained thereby merely whet your appetite. You seek greater and greater secrets, at greater and greater peril.
Addicted
You need it. You want it. Your dark addiction frequently takes control. (This includes alcoholism, drug, and sex addictions.)
Natural Armor
Talent
Your natural armor soaks 2 points from any single source of damage. If the damage dealt from a single source would be reduced to 0, you take no damage (any subsequent source that would be reduced to 0 deals 1 instead, and then 0 on the next subsequent source, alternating in this way with each subsequent source). Whenever you rest to recover HP or wounds, you require supply equal to 1 gp per HP or wound to repair yourself.
Combat Expertise
Technique
You may make an attack on your turn as a bonus action. This attack is made with disadvantage. As long as you have MP, you may use any attack available to you in the round as a reaction against your opponent if they attempt to disengage from your personal space, once per opponent. Such attack rolls are made with advantage.
Summoner
kit
Your communion with otherworldly realms has created a friendship with a being imbued of your maleficence that you may summon to your aid. It has 1d6 HP plus 1 per MP spent, 3 in all attributes (plus 1 per MP spent that you may divide among its attributes), and may use your skills where appropriate. All of its attacks have the peril of your maleficence, and it acts independently of you. Your summon is returned to its plane of existence for a day's rest whenever it is slain. Conjuration spell checks explode on a 5 or a 6.
Equipment
Weapons
5
Bastard Sword +7
Edged
M/2
Bare Fists or Feet +7
Hand-to-Hand
Armor
You have no armor equipped.
Shield
You have no shield equipped.
Defense +6
Initiative +0
Soak2
Wounds
Skills
Deeds
3/3
0/0
1/1
Languages
Supply
Magic
Spells
Magic is not your forte.
Stances
Focus
Focus Slot
Empty
You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.
Known Stances
You have not learned any stances.
Focus
Focus Slot
Empty
You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.
Once per session, you may dash in to shield an ally from harm, even if it's not your turn. Add 2 soak to any single source of damage that targets you or an ally within a melee space. Soak conferred this way stacks with yours or your target's soak.