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Name
Description

Bleeding

When you deal damage with this weapon, your opponent suffers 1 HP damage on the next round, and each round thereafter, until they are healed or the bullet is removed.

Icon of Bleeding

Bleeding

When you deal damage with this weapon, your opponent suffers 1 HP damage on the next round, and each round thereafter, until they are healed or the bullet is removed.

Crushing

Against armored opponents, this weapon deals 1d6 volatile damage. On a 5 or a 6, your opponent is stunned until after their next action.

Icon of Crushing

Crushing

Against armored opponents, this weapon deals 1d6 volatile damage. On a 5 or a 6, your opponent is stunned until after their next action.

Disarm

Choose a limb before making an attack, in lieu of dealing damage. If the attack is successful, your opponent drops any object or weapon carried by the limb you target.

Icon of Disarm

Disarm

Choose a limb before making an attack, in lieu of dealing damage. If the attack is successful, your opponent drops any object or weapon carried by the limb you target.

Ensnare

Your opponent is ensnared by your weapon and must spend their next action to break free. If you choose to keep them ensnared, you forgo your action and your opponent makes a contested Mighty check at +2 for every round beyond the first they are ensnared.

Icon of Ensnare

Ensnare

Your opponent is ensnared by your weapon and must spend their next action to break free. If you choose to keep them ensnared, you forgo your action and your opponent makes a contested Mighty check at +2 for every round beyond the first they are ensnared.

First Strike

When the first opponent in a round enters your personal space, you may make a single attack available to you as a reaction against them. (This tactic does not grant you extra attacks.)

Icon of First Strike

First Strike

When the first opponent in a round enters your personal space, you may make a single attack available to you as a reaction against them. (This tactic does not grant you extra attacks.)

Knockdown

A successful attack with this weapon knocks your opponent to the ground until after their next action. You have advantage with attack rolls against them while they are prone.

Icon of Knockdown

Knockdown

A successful attack with this weapon knocks your opponent to the ground until after their next action. You have advantage with attack rolls against them while they are prone.

Knockout

In lieu of dealing damage, you force your opponent to make a Mighty check vs. your attack roll, or fall unconscious until the end of their next turn. They receive a bonus to their check equal to the difference in level between yours and theirs.

Icon of Knockout

Knockout

In lieu of dealing damage, you force your opponent to make a Mighty check vs. your attack roll, or fall unconscious until the end of their next turn. They receive a bonus to their check equal to the difference in level between yours and theirs.

Piercing

Damage you deal with this weapon ignores soak.

Icon of Piercing

Piercing

Damage you deal with this weapon ignores soak.

Precise

Called shots with this weapon are not made with disadvantage.

Icon of Precise

Precise

Called shots with this weapon are not made with disadvantage.

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