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An Urban Megadungeon

The Clock's Ticking...
Climb or Die!

The mystical city of Telrain, a megalopolis dotted with sky-piercing Clockwerk arcologies, has fallen into disarray as a devious plot to overthrow a bureaucracy of complacent Nim plunges the city into chaos. It’s up to you to stand in for the missing stewards of the Safety Commission. But will you restore order, or usher in a new regime, for good or ill?

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Explore Featured Content

This Is How You Learn...

The True Meaning of Expendable

The Plunge takes place during the first moments of The Long Night, when the light of the sky has disappeared and darkness reigns throughout the land. A genocidal cult led by a Nim despot takes control over the Telrainian government in The Peak, with plans to eradicate its non-Nim residents. As bedlam breaks out, you must struggle to find their seat of power before it's too late.

When the Power Goes Out...

The Inmates Run the Asylum

The Nim megacity is a spectacle of magical engineering: its enormous arcologies circle The Peak, the seat of power in Telrain. With the power out, and in the race against the clock of a ticking time-bomb, you must reach The Peak by finding alternative connection points between arcologies. All the while, the ravening populace has fractured into tribal factions, and they're all out for blood.

Use Brains and Brawn To...

Turn Foes into Allies of Convenience

Choose your allies wisely: with scarce resources to gather from the crumbling towers that make up this megadungeon, mettle is more valuable than means. Will you pit the Nutrients Bureau against the IT Division, to centralize food and information under a single commission? Or will you opt for firepower by joining the Enforcers? The world's your fucked up oyster.

Who Will You Be?


The Enforcers

Telrain's elite police once roamed the towers with authority, but now their only authority lies at the end of a barrel. Can you secure the floors before The Peak wipes them out completely?

The Trade Union

Working class cogs got no respect from the upper floors, even though they kept the lights on from the basement. Now those on top too afraid to get their hands dirty need your help. Will you tighten the valve, or let it blow?

The Safety Commission

You are the bureaucratic liaison between the Peak and its divisions, paying lip service to city officials to keep everything funded. You know the city's ins-and-outs, mostly because you've got dirt on every stinky rat from floor 0 to 100.

The IT Division

They say you are just a bunch of nerds in charge of the city's magic pipes, but your red access badge says otherwise. All you need is a working terminal and you'll be deadlier than any well-armed Enforcer.

The Nutrients Bureau

Without your bureau, nobody eats: you handle hydroponics, clean water, and arcology-wide epidemiology. But now it's time to put your research into practice, before The Peak kills everyone.

The Sump Market

The Sump's always been half underwater, and nobody cares. That's how you like it. In the chaos, Telrain's underworld black market has a chance to surface, and you're making your move.

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of Attrition
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Wage a War
of Attrition
Against the Clock

The Plunge features a megadungeon spread across numerous interlocking towers, as well as survival-horror mechanics to make your adventure all the more deadly. You don't just represent a single PC in the game: you represent your faction, and when you die, another conscript pops up to continue the work. Wage a war of attrition against the clock, with equipment that has a shelf-life via usage dice; search for safe zones to rest; and discover bargaining spaces that turn rampaging foes into allies of convenience. Can you build the coalition necessary to survive the chaos?

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You're on a Clock

The GM's doomsday clock tracks narrative moves until The Peak's genocidal plan is complete. If you run out of time, everybody dies. Places to rest safely are scarce, so you need to search for setbacks to delay their machinations.

Game Masters' Guide

You Represent a Faction

Your PC's success strengthens the faction they represent, whether they live or die. And if you do get your face eaten, you can roll up another character and be right back in the action.

Overworld Play

Your Equipment Sucks

You start the game with nothing beyond what your archetype affords, and what you do recover only works as long as its usage die permits. Scavenge and hoard your way to The Peak.

Supply

You Can Lie & Cheat

Every NPC has his own bargaining space, meaning that every opponent you encounter could be recruited as a meatshield. Scour the towers of Telrain to recover blackmail and legacy secrets that unravel the complex politics leading to the city's demise.

Social Combat

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