Fantasy
A Quest of Queens
Can you restore balance to the World of Ruin?
Great White North
Find your fortune in the wintry outlands of Farlas.
Magic University
Face the fantastic at the Magic University in this YA adventure.
Steampunk
Fear the Light
Fight the frontier in this Weird West one-shot.
The Contract
Play a crew of bloodthirsty, elite assassins.
Ride the Lightning
Brave battle trains on the rail to Red Mountain.
Posted October 4, 2023
When you have a net advantage from two different sources on a roll (after calculating out any disadvantage), you roll 3d6 instead of 2d6. This is more or less the equivalent of getting a +2 on the roll.
For example, if you're a Nim, you get advantage on Deft from that origin. But if you're a Rogue, you also get advantage on certain actions (such as tinkering or stealth). With doubled advantage, you would now roll 3d6 when taking those actions and take the best result. This means all dice have to be 1 to trigger a roll to confirm a critical.
The reverse is also true for disadvantage. If you have a net disadvantage on a roll, you roll 3d6 and take the worst result. This then triggers a roll to confirm a critical, which is always a 2d6.
See also Collaborating on Rolls for advantage/disadvantage in group action.
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