Fantasy
A Quest of Queens
Can you restore balance to the World of Ruin?
Great White North
Find your fortune in the wintry outlands of Farlas.
Magic University
Face the fantastic at the Magic University in this YA adventure.
Steampunk
Fear the Light
Fight the frontier in this Weird West one-shot.
The Contract
Play a crew of bloodthirsty, elite assassins.
Ride the Lightning
Brave battle trains on the rail to Red Mountain.
Posted March 11, 2023
The core rules don't directly specify whether heroes who create enchanted items using the Dweomerist kit are impacted by magic point penalties conferred by wearing armor or wielding shields, except to say "Magic point penalties conferred by armor do not affect the use of kit abilities, techniques, or talents, or any other abilities that use MP and are not purely magical in nature." However, the kit ability does say you "enchant an inanimate, mundane object," which can be interpreted as an act of spellcasting, even if the spell triggers later on. Additionally, the Dweomerist kit's ability is "purely magical in nature," which would further support the ruling that the kit's ability is impacted by MP penalties conferred by armor and shields.
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