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10

Nicolás Andrés Leppe Bravo

One mores else noese

By Nicolas
  • Origin Tarth
  • Class Mage
  • Kit Artificer
  • Culture
  • Faction
  • Ethos Radical
10

Mighty +5

+5

Deft +4

+4

Smart +2

+2
ja
dool+
talot1
jach
jachishca
unokua
unokua123
chchis
321123
1345

Hit Points

10 / 10

Armor Points

0 / 0

Magic Points

7 / 7

Fate Points

3 / 3

Abilities

Berserker Rage

Talent

Icon

You can enter a berserker rage, which lasts for the duration of an encounter. While enraged, you do not receive penalties to your rolls from accruing wounds and you have disadvantage on defense checks. If damage would place you on death's door, make an escalating Mighty check (TN 9) to remain conscious each round. You will not stop attacking your foes, even if your life is in danger, until the final foe falls. You have disadvantage on Deft.

Arcane Adept

Technique

Icon

You may cast the spells Dispel Magic and Counterspell. As long as you have MP (and at the GM's discretion), you can create minor, illusory cantrips related to your maleficence. Such cantrips are instantaneous and harmless, and cannot duplicate the effects of any other spells.

Artificer

kit

Icon

You believe there is a science to magic, and your madcap inventions may prove your theories. You start with a skill specialty in Crafting and a gadget equipped with a gadget tag, such as "greased" or "ectoplasmic." You may expend cheap or consumable supply to equip new tags, or luxury supply to create new gadgets. As an action, you may expend 2 MP to use your gadget and create a suitable peril or spell-like effect with its tags. If a gadget is destroyed, so are its tags, and consumable tags are discarded from the gadget when it is used.

Equipment

Weapons

Weapon Icon
M/2

Bare Fists or Feet +5

Hand-to-Hand

You have no weapons equipped.

Armor

You have no armor equipped.

Shield

You have no shield equipped.

  • Defense +4
  • Initiative +0
  • Soak 0

Wounds

Skills

Deeds

Heroic deeds of valor are not your forte.

Languages

Supply

Magic

Maleficence

Maleficence Icon

Divine

+2 Smart

Generates radiance and dispels negative energy.

This maleficence does an extra 2 damage to Undead, Eldritch, and Astral monsters opposed to your faith, and rolls involving your maleficence made against such monsters have advantage. If this maleficence would deal zero damage, the victim is frightened until after its next action.

Spells

  • Spell Icon

    Ansible

    Artifice +4

    You call upon your magic patron to create a spiritual bridge between two points. Choose two mundane objects. The possessor of one object becomes telepathically linked with the possessor of the other object, independent of the distance between the objects, as long as both objects are held by their possessors at the same time. This enchantment is permanent unless one of the objects is destroyed.

  • Spell Icon

    Blessing

    Curative +4

    You call upon the aid of a magical patron to bestow a blessing upon targets other than yourself. The target gains advantage on the next roll of your choosing (initiative, a specific weapon attack roll, a specific skill, but not attributes in general). This effect is not ongoing, and ends after the roll is made. You may cast this spell as a reaction once during the round, in addition to any other action you take.

Maleficence

Maleficence Icon

Divine

+2 Smart

Generates radiance and dispels negative energy.

This maleficence does an extra 2 damage to Undead, Eldritch, and Astral monsters opposed to your faith, and rolls involving your maleficence made against such monsters have advantage. If this maleficence would deal zero damage, the victim is frightened until after its next action.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (13/15)
20

Item Icon
Ring Mail
Armor
10
Item Icon
War Flail
Weapon
3

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
War Flail
Attr
+5
Skill
—
DMG
4
Tactics
—

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Ring Mail
AP
+10
Soak
Mighty
5
MP
+2

Shields

You have no shields in your inventory.

Supply

Notes

Quest Log

Notew

Archetype

None Selected

Experience

  • 2
    +1 Skill
  • 3
    +1 Bonus Spell
  • 4
    +3 Magic Points
  • 5
    Crafting
  • 6
    +2 Hit Points
  • 7
    +2 Hit Points
  • 8
    +1 Deft
  • 9
    +1 Bonus Spell
  • 10
    +1 Skill

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