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You had a taste of the knowledge growing up, but the power gained thereby merely whet your appetite. You seek greater and greater secrets, at greater and greater peril.
Phobic
A specific phobia you harbor freezes you into inaction.
Adaptable
Talent
You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.
Specialist
Technique
You have advantage when creating disguises, tinkering with mechanisms, or performing stealth maneuvers. You start with 1 extra skill.
Tomb Raider
kit
Years of searching for secrets has taught you exactly what to look for. You may spend MP to create treasure-hunting typed supply: 1 MP for consumable, 3 for cheap, and 5 for luxury. Supply created in this way has no resale value. Whenever you recover supply, you always find at least 1 luxury.
Equipment
Weapons
4
Whip +4
Flexible
Ensnare
d6
Dueling Pistol +4
Firearms
M/2
Bare Fists or Feet +2
Hand-to-Hand
Armor
Jack of Plate
Piecemeal
6
2
Shield
You have no shield equipped.
Defense +7
Initiative +0
Soak0
Wounds
Skills
Deeds
0/0
0/0
0/0
Languages
Supply
Magic
Spells
Magic is not your forte.
Stances
Focus
Focus Slot
Empty
You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.
Known Stances
You have not learned any stances.
Focus
Focus Slot
Empty
You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.
Inventory
(0/12)
195
Dueling Pistol
Weapon
250
d6
Choose a Weapon
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Bleeding
When you deal damage with this weapon, your opponent suffers 1 HP damage on the next round, and each round thereafter, until they are healed or the bullet is removed.
Your opponent is ensnared by your weapon and must spend their next action to break free. If you choose to keep them ensnared, you forgo your action and your opponent makes a contested Mighty check at +2 for every round beyond the first they are ensnared.