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1

Chidi Anagonye

I've never been more stressed out in my entire life.

By legends
  • Origin Humans
  • Class Mage
  • Kit Chronomancer
  • Culture
  • Faction
  • Ethos Guardian
1

Mighty +2

+2

Deft +2

+2

Smart +6

+6

Hit Points

3 / 3

Armor Points

4 / 4

Magic Points

12 / 12

Fate Points

3 / 3

Abilities

Adaptable

Talent

Icon

You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.

Arcane Adept

Technique

Icon

As a reaction, you may make a spell check using Smart to dispel the magic of your enemies (per the spell Dispel Magic) if you have not already acted in the round. Additionally, you may absorb their spell before its targets are affected by the magic as long as your opponent is visible to you. To absorb an opponent’s magic, you must spend MP equal to the MP your opponent spent to cast the spell. As long as you have MP (and at the GM's discretion), you can create minor, illusory cantrips related to your maleficence. Such cantrips are instantaneous and harmless, and cannot duplicate the effects of any other spells.

Chronomancer

kit

Icon

For you, time is just another force of nature to be manipulated by magic. You may act on any turn in the round. (You do not roll for initiative). Time spell checks explode on a 5 or a 6.

Equipment

Weapons

Weapon Icon
M/2

Bare Fists or Feet +2

Hand-to-Hand

You have no weapons equipped.

Armor

Icon

Linen Armor

Padded

4
1

Shield

You have no shield equipped.

  • Defense +2
  • Initiative +0
  • Soak 0

Wounds

Skills

Deeds

Heroic deeds of valor are not your forte.

Languages

Supply

Magic

Maleficence

Maleficence Icon

Psychic

Sorcery +8

Bewilders the mind.

The victim is confused (they may act with disadvantage) and can't cast spells until after their next action.

Spells

  • Spell Icon

    Contingency

    Metamagic +8

    You couple one or more spells to cast simultaneously at a later time. For each spell you couple in this way, this spell adds a cumulative cost in MP to cast: coupling two spells costs 2 MP plus the cost of the spells involved; coupling 3 spells costs an additional 5 MP; coupling four costs an additional 9 MP. The spells cast in contingency have duration, targets, and area of effect equal to MP cost at which they were coupled. This spell cannot be coupled in this way.

  • Spell Icon

    Sleep

    Charm +8

    You weave your maleficence into a charm that induces magical sleep in a single victim.

  • Spell Icon

    Time Stop

    Time +8

    You step out of the flow of time for the duration of the spell. For you, everything in the area of effect is frozen in time. Anything and anyone you interact with enters your time stream for the duration of the spell. (An attack against an opponent is immediately canceled, but they enter your timestream the moment of the interaction.) From the perspective of those outside the area of effect, it appears you have acted faster than can be perceived.

  • Spell Icon

    Timewarp

    Time +8

    You alter the flow of time around yourself or your target to rebound into the immediate past. For each MP you spend, you may rebound 1 round into the past. Once there, you may take an extra action in that round before you are returned to your present. You cannot take actions that contradict the GM’s past resolutions, and they must be resolved by the GM such that they do not contradict any actions that have been taken in the past.

Maleficence

Maleficence Icon

Psychic

Sorcery +8

Bewilders the mind.

The victim is confused (they may act with disadvantage) and can't cast spells until after their next action.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (0/12)
240

Item Icon
Linen Armor
Armor
—

Armament

Weapons

You have no weapons in your inventory.

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Linen Armor
AP
+4
Soak
—
Mighty
1
MP
—

Shields

You have no shields in your inventory.

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Heroic deeds of valor are not your forte.

Experience

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