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1

Liliana

By willk
  • Origin Daemon
  • Class Psychic
  • Kit Eldritch Knight
  • Culture
  • Faction
  • Ethos Radical
1

Mighty +5

+5

Deft +2

+2

Smart +3

+3

Hit Points

6 / 6

Armor Points

4 / 10

Magic Points

1 / 8

Fate Points

1 / 3

Abilities

Sorcerous Touch

Talent

Icon

You take an additional +2 damage from magical sources and have disadvantage on any check to resist magic. You have advantage on Mighty. In lieu of moving on your turn, you can glide or leap the same distance with your wings.

Mind Over Body

Technique

Icon

As a reaction, you can convert attribute points into MP, which are restored when you rest. While you gain MP from converted attribute points immediately upon conversion, reduce your attributes at the end of the round. If all your attribute points are reduced to 0 HP this way, you are immediately placed on death's door. As long as you have MP, you can detect the presence of sentience within a melee space by concentrating for 1 round.

Eldritch Knight

kit

Icon

Due to a marvelous accident or because of an unknown destiny, you have been enchanted by a sorcerous power. Choose two spells at character creation. You can cast these spells even if you're not a spellcaster, and you are not subject to magic penalties conferred by armor or shields when casting these spells. As long as you have MP, you may take advantage on spell checks to resist magic.

Equipment

Weapons

Weapon Icon
4

War Flail +7

Flexible

Ensnare
Weapon Icon
M/2

Bare Fists or Feet +5

Hand-to-Hand

Armor

Icon
+2

Chain Mail

Heavy

10
1
5

Shield

You have no shield equipped.

  • Defense +2
  • Initiative +2
  • Soak 1
  • MP Penalty 2

Wounds

Skills

Deeds

Heroic deeds of valor are not your forte.

Languages

Supply

Magic

Maleficence

Maleficence Icon

Psychic

Psionics +5

Bewilders the mind.

The victim is confused (they may act with disadvantage) and can't cast spells until after their next action.

Spells

  • Spell Icon

    Distance Distortion

    Mind +7

    You instill a falsehood in your targets that the distance between you and them is smaller or greater than they imagine. You can augment the distance in any direction or amount equal to the total area of the area of effect. This distorted belief is in fact a reality for your targets (their ability to take action will be hampered by the perceived distance), but it is not for you, or those who are not affected by the spell.

  • Spell Icon

    False Sensory Input

    Mind +7

    You hijack your target's senses so as to supply false sensory input to them. You may switch between the five senses round to round. Each round you may falsify one aspect of the victim's perception at a time: make salt taste like sugar; a thief appear as a priest; a scream sound like a whisper; or a burning sensation feel like cool water (as examples).

  • Spell Icon

    Mind Reading

    Mind +7

    You scan your target's mind to read their thoughts. For 1 MP and in the first round of contact, you can read your target's emotions; for 2 MP in the second round, you can glean surface thoughts and intentions; for 3 MP in the third round, you know exactly what the target is thinking. While you may target multiple minds with this spell, you can only focus on one at a time.

  • Spell Icon

    Sixth Sense

    Mind +7

    This spell may be cast retroactively: you expend MP to gain the benefits of this spell after a triggering effect is declared, such as the need to roll initiative or when you are surprised. In those situations, if you expend MP to cast the spell, you may act during a surprise round and gain advantage on initiative.

  • Spell Icon

    Unnatural Persistence

    Enchantment +7

    This spell lasts 1 hour per MP spent. For the duration of the spell, you or your target do not need food, water, or air to survive.

Maleficence

Maleficence Icon

Psychic

Psionics +5

Bewilders the mind.

The victim is confused (they may act with disadvantage) and can't cast spells until after their next action.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (7/15)
8

Item Icon
100ft Cable
Cheap
7
Item Icon
Chain Mail
Armor
—
Item Icon
Ring of Elemental Resistance
Treasure
—
Item Icon
War Flail
Weapon
—
Item Icon
head lamp
Cheap
—
Item Icon
key to digger
Cheap
0
Item Icon
lodestone shard
Luxury
0

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
War Flail
Attr
+5
Skill
+2 Flexible
DMG
4
Tactics
Ensnare

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Chain Mail
AP
+10
Soak
Mighty
5
MP
+2

Shields

You have no shields in your inventory.

Supply

Notes

Quest Log

Umbrian Knight

ring of elemental resistance is of light

Radiation Suit (rating of 3)  Charges 1/3

Waste Counter: 0

The Violet Queen: Personal- she was there and responsible for the gang of slave traders that have beaten Liliana, among other horrors. They sold her into slavery many times until she was sold to the Sorcerers of Vek, who taught her psychic magic and with the mental trauma, she became unstable and killed all of them accidentally. She became a sellsword, looking for the chance to kill the Queen when the mission is complete

Archetype

None Selected

Experience

  • 2
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