Skip to Primary Menu Skip to About OSR+ Menu Skip to OSR+ Support Menu Skip to Main Content
3

Daena

precog anit hero

By willk
  • Origin Humans
  • Class Bard
  • Kit Precog
  • Culture
  • Faction
  • Ethos Arbitrator
3

Mighty +4

+4

Deft +4

+4

Smart +2

+2

Hit Points

5 / 5

Armor Points

8 / 8

Magic Points

8 / 8

Fate Points

3 / 3

Abilities

Adaptable

Talent

Icon

You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.

Spellsing

Technique

Icon

Choose an art: singing, dancing, or playing. You may choose to make the duration of any spell you cast indefinite, as long as you are performing your art (the duration of your spell is 0 as opposed to a number of rounds equal to your level plus the MP you spend). If you choose to do so, you cannot cast concentration spells or attack while performing your art. Your art must make noise audible to all in the encounter to work. You may use Performance in lieu of any Arcana skill with your maleficence or spell checks.

Precog

kit

Icon

You were born with a gift that allows you brief glimpses into the future. 1) For 3 MP, you may take advantage on a non-combat roll after rolling the dice; 2) for 1 MP, you may re-roll your initiative; or 3) for 2 MP, change a die face from 2 to 3 or 4 to 5. While you may spend MP to alter the same roll as many times as you wish, you cannot affect a roll after the GM has resolved it, or affect a roll to confirm a critical or explode a die.

Equipment

Weapons

Weapon Icon
4

Morningstar +4

Blunt

Weapon Icon
4

Boomerang +4

Missile

Weapon Icon
M/2

Bare Fists or Feet +4

Hand-to-Hand

Armor

Icon

Bone

Light

8
3

Shield

You have no shield equipped.

  • Defense +4
  • Initiative +0
  • Soak 0

Wounds

Skills

Languages

Supply

Magic

Maleficence

Maleficence Icon

Vampiric

Psionics +4

Enervates and feeds on lifeforce.

You must touch a living victim to deal HP damage with this maleficence. For each point of damage the maleficence deals, you recover 1 HP. If this maleficence would deal zero damage, the victim is fatigued until after their next action.

Spells

  • Spell Icon

    Clairvoyance

    Divination +6

    You or your target may visualize a known location anywhere in the material realm. The subject of this spell is able to see all that transpires in this location within a volume equal to the area of effect using their normal visual senses for the duration of the spell. The scrying leaves a psychic imprint on the location that, if detected, will reveal the subject's true location.

  • Spell Icon

    Contingency

    Metamagic +2

    You couple one or more spells to cast simultaneously at a later time. For each spell you couple in this way, this spell adds a cumulative cost in MP to cast: coupling two spells costs 2 MP plus the cost of the spells involved; coupling 3 spells costs an additional 5 MP; coupling four costs an additional 9 MP. The spells cast in contingency have duration, targets, and area of effect equal to MP cost at which they were coupled. This spell cannot be coupled in this way.

  • Spell Icon

    Divinely Inspire

    Divination +6

    You call upon your magic patron to grant a target other than yourself supernatural aid. Make a prayer to your patron. The GM chooses a spell appropriate for your situation, and you bestow this spell upon your target. You must expend 1 MP to cast this spell and 1 MP to bestow the spell upon your target. The target may cast the spell at a later time, whether or not they are a spellcaster, but the magical charge transferred thereby will only last 24 hours.

  • Spell Icon

    Duo-Dimension

    Dimension +6

    You alter yours or your target's physical reality such that you and the objects on your person become two-dimensional. You have height and length, but no width. If you are observed from the side, you are effectively invisible. You can also slip between the thinnest cracks or openings. While flattened in this way, you take double damage from physical attacks.

  • Spell Icon

    Earthquake

    Elemental +6

    You create a minor earthquake in the area of effect that shakes the ground and opens fissures in the earth. All within the area of effect (except you) must make a Deft check vs. your spell check on the first round of the spell's casting, or fall into a fissure. Those who succeed remain standing, but risk having to check again if they move within the area of effect, or take action that compromises their standing; those who fail suffer 1d6 falling damage and must spend a round climbing out. You must concentrate on working the spell for its duration, otherwise the earth seals back up.

  • Spell Icon

    Secret Passage

    Dimension +6

    By touch, you cause a mundane, inanimate surface equal to the area of effect to become immaterial, allowing anyone to pass through for the duration of the spell.

Maleficence

Maleficence Icon

Vampiric

Psionics +4

Enervates and feeds on lifeforce.

You must touch a living victim to deal HP damage with this maleficence. For each point of damage the maleficence deals, you recover 1 HP. If this maleficence would deal zero damage, the victim is fatigued until after their next action.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (0/14)
105

Item Icon
Bone
Armor
Item Icon
Boomerang
Weapon
Item Icon
Morningstar
Weapon

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Morningstar
Attr
+4
Skill
DMG
4
Tactics
Icon
Boomerang
Attr
+4
Skill
DMG
4
Tactics

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Bone
AP
+8
Soak
Mighty
3
MP

Shields

You have no shields in your inventory.

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

  • 2
    +1 Bonus Spell
  • 3
    +1 Bonus Spell
  • 4
    Choose Perk
  • 5
    Choose Perk
  • 6
    Choose Perk
  • 7
    Choose Perk
  • 8
    Choose Perk
  • 9
    Choose Perk
  • 10
    Choose Perk

Are you sure?