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10

Nicolás Andre Leppe Bravo

Once more, no more less sexes

  • Origin Nim
  • Class Psychic
  • Kit Alchemist
  • Culture Arcadian
  • Faction Uleginon
  • Ethos Esurient
10

Mighty +3

+3

Deft +2

+2

Smart +6

+6
noesmalo

Hit Points

4 / 4

Armor Points

0 / 0

Magic Points

33 / 33

Fate Points

3 / 3

Abilities

Machine Affinity

Talent

Icon

You gain advantage on any check that involves engineering or crafting. You have advantage on Deft but have disadvantage on Mighty.

Mind Over Body

Technique

Icon

As a reaction, you can convert attribute points into MP, which are restored when you rest. While you gain MP from converted attribute points immediately upon conversion, reduce your attributes at the end of the round. If all your attribute points are reduced to 0 this way, you are immediately placed on death's door. As long as you have MP, you can detect the presence of sentience within a melee space by concentrating for 1 round.

Alchemist

kit

Icon

Your years in the arcane laboratory have revealed to you the secret formulae of transmutation that allows you to convert magic into physical form. You may spend a consumable supply to create a potion that, when imbibed, allows you to cast any spell from the Alchemy school, even if you are not a spellcaster. The number of MP you invest into the potion is equal to its magical strength, but the potion is used up completely when imbibed. Potions created in this way have no resale value. Alchemy spell checks explode on a 5 or a 6.

Equipment

Weapons

Weapon Icon
3

Shiruken +2

Thrown

Weapon Icon
M/2

Bare Fists or Feet +3

Hand-to-Hand

Armor

Icon
+2

Bronze Plate

Heavy

10
1
5

Shield

Icon
+2

Bark +2

Body

2
Defender
  • Defense +4
  • Initiative +2
  • Soak 0
  • MP Penalty 4

Wounds

Skills

Deeds

Heroic deeds of valor are not your forte.

Languages

Supply

Magic

Maleficence

Maleficence Icon

Shadow

Thaumaturgy +8

Snuffs out light sources.

The victim is blinded until after their next action.

Spells

  • Spell Icon

    Aura Analysis

    Metamagic +3

    You read the aura of your target, determining one mechanical reality per round you analyze. Examples of mechanical realities include the target's level, HP, defense, or attribute scores. The target is not entitled to a spell check to resist. You may cast this spell as a reaction once during the round, in addition to any other action you take.

  • Spell Icon

    Control (Energy)

    Elemental +6

    You can manipulate the flow, direction, and intensity of a single source of energy, such as a burning fire, arc of electricity, light, or sound wave. If the source is used to cause harm to a target, apply the peril of the corresponding maleficence.

  • Spell Icon

    Control (Gravity)

    Dimension +3

    You can manipulate gravity fields in the area of effect, causing everything within to have far greater or lesser density or mass. (You do not actually change their density or mass, but gravity behaves as if you had.) If gravity manipulated in this way is used to cause harm to a target, apply the peril of the force maleficence.

  • Spell Icon

    Disbelief

    Mind +3

    Through sheer force of will, you disbelieve the existence of a real, mundane object, rendering it incapable of affecting you. For each object in the area of effect you choose to disbelieve, its wielder (if any) must make an opposed spell check against you to affect you. If you fail, the object affects you normally. This check must be made each time the disbelieved object interacts with you.

  • Spell Icon

    Duo-Dimension

    Dimension +3

    You alter yours or your target's physical reality such that you and the objects on your person become two-dimensional. You have height and length, but no width. If you are observed from the side, you are effectively invisible. You can also slip between the thinnest cracks or openings. While flattened in this way, you take double damage from physical attacks.

Maleficence

Maleficence Icon

Shadow

Thaumaturgy +8

Snuffs out light sources.

The victim is blinded until after their next action.

Stances

Focus

Focus Icon

Keen Senses: Touch

Trait

You've honed your natural sense of touch beyond its natural limits. When you use this stance, any check you make which relies principally on touch (feeling for a hidden switch) has its TN reduced one level of difficulty (a Hard task becomes Tricky), and on a success check, the outcome of the check is improved one tier (Good becomes Exceptional).

Known Stances

  • Stance Icon

    Keen Senses: Touch

    Passive

    You've honed your natural sense of touch beyond its natural limits. When you use this stance, any check you make which relies principally on touch (feeling for a hidden switch) has its TN reduced one level of difficulty (a Hard task becomes Tricky), and on a success check, the outcome of the check is improved one tier (Good becomes Exceptional).

Focus

Focus Icon

Keen Senses: Touch

Trait

You've honed your natural sense of touch beyond its natural limits. When you use this stance, any check you make which relies principally on touch (feeling for a hidden switch) has its TN reduced one level of difficulty (a Hard task becomes Tricky), and on a success check, the outcome of the check is improved one tier (Good becomes Exceptional).

Inventory (15/13)
10

Item Icon
Bark
Shield
Item Icon
Brazier of Sleep
Treasure
3
Item Icon
Bronze Plate
Armor
Item Icon
Cephaloid Helm
Treasure
1
Item Icon
Charming Lenses
Treasure
0
Item Icon
Chime of Hunger
Treasure
1
Item Icon
Chime of Interruption
Treasure
1
Item Icon
Chime of Opening
Treasure
1
Item Icon
Clarion of Catastrophe
Treasure
1
Item Icon
Clarion of Creation
Treasure
1
Item Icon
Cloak of the Bat
Treasure
3
Item Icon
Cloak of the Manta Ray
Treasure
3
Item Icon
Shiruken
Weapon

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Shiruken
Attr
+2
Skill
DMG
3
Tactics

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Bronze Plate
AP
+10
Soak
Mighty
5
MP
+2

Shields

Name
Def
MP
Mighty
Tactics
Inventory Icon
Bark (Body)
Defense
+2
MP
+2
Mighty
2
Tactics
Defender

Supply

Notes

Quest Log

my bakcstory is undifinied

The Spider

Leverage

You are always one step ahead of the competition. Once per session, you may spend 10 gold to create a rumor tag. You may invoke a rumor tag to add a +2 to any roll involving subterfuge.

Experience

  • 2
    +1 Mighty
  • 3
    +3 Magic Points
  • 4
    +3 Magic Points
  • 5
    +3 Magic Points
  • 6
    +3 Magic Points
  • 7
    +3 Magic Points
  • 8
    +3 Magic Points
  • 9
    +3 Magic Points
  • 10
    +3 Magic Points

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