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1

Svetlana Ivanov

By autumn
  • Origin Humans
  • Class Rogue
  • Kit Acrobat
  • Culture Maroudi
  • Faction The Retainers
  • Ethos Radical
1

Mighty +4

+4

Deft +4

+4

Smart +3

+3

Hit Points

5 / 5

Armor Points

10 / 10

Magic Points

8 / 8

Fate Points

3 / 3

Abilities

Adaptable

Talent

Icon

You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.

Specialist

Technique

Icon

You have advantage when creating disguises, tinkering with mechanisms, or performing stealth maneuvers. You start with 1 extra skill.

Acrobat

kit

Icon

Your extensive training as a physical performer grants you almost supernatural poise. As long as you have MP, you don’t take damage from falling. For 3 MP, you may dodge any mundane attack made against you.

Equipment

Weapons

Weapon Icon
4

Whip +6

Flexible

Ensnare
Weapon Icon
4

Flying Guillotine +6

Flexible

Ensnare
Weapon Icon
M/2

Bare Fists or Feet +6

Hand-to-Hand

Knockout
Stun

Armor

Icon
+1

Reinforced Leather

Medium

10
4

Shield

You have no shield equipped.

  • Defense +6
  • Initiative +0
  • Soak 0

Wounds

Skills

Deeds

 Deed Die 0 / 0
 Deed Die 0 / 0
 Deed Die 0 / 0

Languages

Supply

Magic

Spells

Magic is not your forte.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (11/14)
1250

Item Icon
Flying Guillotine
Weapon
Item Icon
Found Item in Tomb
Luxury
1
Item Icon
Reinforced Leather
Armor
Item Icon
Spider Silk Gloves
Consumable
Item Icon
Spider Silk Shoes
Consumable
Item Icon
Stolen Gem
Luxury
1
Item Icon
Tackle and harness
Cheap
3
Item Icon
Throwing
Shield
3
Item Icon
Throwing Dagger
Weapon
3
Item Icon
Whip
Weapon

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Whip
Attr
+4
Skill
+2 Flexible
DMG
4
Tactics
Ensnare
Icon
Flying Guillotine
Attr
+4
Skill
+2 Flexible
DMG
4
Tactics
Ensnare
Icon
Throwing Dagger
Attr
+4
Skill
DMG
3
Tactics

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Reinforced Leather
AP
+10
Soak
Mighty
4
MP
+1

Shields

Name
Def
MP
Mighty
Tactics
Inventory Icon
Throwing (Buckler)
Defense
+1
MP
+1
Mighty
1
Tactics
Disarm

Supply

Session Zero Icon

Starcrossed

Bond

We both experienced an event upon entering the sultana's palace. We bumped into each other in the hall in a quick and awkward exchange, but then later during the event Courtney helped me escape with the jewel. She later got me a job working for the Sultana.

Session Zero Icon

Bond with Jon

Bond

He was powning everyone in the colosseum when I was brought in to fight for my life. Instead of defeating me, we invented pro wrestling and wowed the crowd with our entertaining display.

Session Zero Icon

Magical jewel of unknown power

Thing

A crown jewel that she was delivering to the sultana, but has a power and value that only Courtney knows about. Courtney helped her escape with it, then got me a job working for the sultana.

Session Zero Icon

Cave of Wonders

Place

There is a cave where she keeps her horde.

Session Zero Icon

Mentee

Person

A girl who works as a handmaiden for the Sultana. I recognize some of her hardships and signs of abuse and I feel some kinship with her and want to help her escape. I make sure we keep our relationship hidden to protect her.

Session Zero Icon

The Retainers

Group

She is out for gold in order to control her life.

Notes

Quest Log

This hero has not logged any notes.

The Sultana's Fence

Fast Contraband

For 2 MP, you can create a consumable supply of an illegal nature, but you must immediately declare it as an item. For 3 MP, you may declare a cheap supply; for 5 MP, a luxury supply. Such items have no resale value. As long as you have MP, you are always considered to be dodging, which confers disadvantage on any attacks made against you in a round.

Experience

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