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9

Gerd Flanderkind

DaemonNecromancerMage(Level 9)

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+7
7

Basics

  • Type NPC
  • Morale Cowardly
  • Culture Nithavelli
  • Ethos Amoral

Combat

Quarterstaff +5

  • 4
    Crushing
    Knockout

Bare Fists or Feet +3

  • M/2

Necrotic Maleficence +6

  • 1d6 (Necrotic)

Attack Pattern

  • Spell || Weapon

Defenses

  • Initiative +2
  • Armor Bone

NPC Perks

  • Spell Icon

    Arcane Adept

    Technique

    As a reaction, you may make a spell check using Smart to dispel the magic of your enemies (per the spell Dispel Magic) if you have not already acted in the round. Additionally, you may absorb their spell before its targets are affected by the magic as long as your opponent is visible to you. To absorb an opponent’s magic, you must spend MP equal to the MP your opponent spent to cast the spell. As long as you have MP (and at the GM's discretion), you can create minor, illusory cantrips related to your maleficence. Such cantrips are instantaneous and harmless, and cannot duplicate the effects of any other spells.

  • Spell Icon

    Necromancer

    Kit

    Your study in the dark arts have gifted you with knowledge some would consider to be... unnatural. You may spend MP to cast the spell Animate Dead, even if you are not a spellcaster. If you spend MP to command Undead targets, you may force them to make an opposed spell check using Smart, or else they must obey your every command for a number of rounds per MP spent. Undead subject to your command receive a bonus to their check equal to the difference in level between yours and theirs. You must concentrate on commanding these undead or else they are freed. Necromancy spell checks explode on a 5 or a 6.

  • Spell Icon

    Sorcerous Touch

    Talent

    You take an additional +2 damage from magical sources and have disadvantage on any check to resist magic. You have advantage on Mighty. In lieu of moving on your turn, you can glide or leap the same distance with your wings.

Spells

  • Animate Dead +9

  • Bane +9

  • Chameleon +3

  • Circle of Protection +9

  • Clear Mind +9

  • Demonic Succor +9

  • Dimensional Pocket +3

  • Mystic Intellect +9

  • Renewal & Decay +9

  • Sanctuary +9

  • See Spirit Realm +9

  • Speak with Dead +9

  • Word of Warding +9

Stances

  • Chain Contingency
  • Expert Disguise
  • Move Silently
  • Negotiating Tactics
  • Occult Knowledge
  • Pass without Trace
  • Read Cipher
  • Silver Tongue
  • Spell Substitution

Inventory (0/13)
250

Item Icon
Bone
Armor
Item Icon
Quarterstaff
Weapon

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9

Skills

Deeds

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Languages

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