Gerd Flanderkind
DaemonNecromancerMage(Level 9)
Basics
- Type NPC
- Morale Cowardly
- Culture Nithavelli
- Ethos Amoral
Combat
Quarterstaff +5
- 4
Bare Fists or Feet +3
- M/2
Necrotic Maleficence +6
- 1d6 (Necrotic)
Attack Pattern
- Spell || Weapon
Defenses
- Initiative +2
- Armor Bone
Inventory
(0/13)
250
Choose an Armor
Choose a Weapon
Crushing
Against armored opponents, this weapon deals 1d6 volatile damage. On a 5 or a 6, your opponent is stunned until after their next action.
Knockout
In lieu of dealing damage, you force your opponent to make a Mighty check vs. your attack roll, or fall unconscious until the end of their next turn. They receive a bonus to their check equal to the difference in level between yours and theirs.