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1

D&F Sir Melvin

M'lady...

  • Origin Humans
  • Class Paladin
  • Kit Precog
  • Culture
  • Faction
  • Ethos Arbitrator
1

Mighty +4

+4

Deft +1

+1

Smart +6

+6

Hit Points

5 / 5

Armor Points

8 / 8

Magic Points

1 / 5

Fate Points

0 / 3

Abilities

Adaptable

Talent

Icon

You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.

Sacred Touch

Technique

Icon

Choose a maleficence. For 1 MP, you may apply the peril of your maleficence to an attack with your weapon (this does not count as an action). For 3 MP, you may convert your maleficence into healing energy that recovers 1d6 HP to any target you touch. A paladin's maleficence is not subject to magic penalties conferred by armor or shields.

Precog

kit

Icon

You were born with a gift that allows you brief glimpses into the future. 1) For 3 MP, you may take advantage on a non-combat roll after rolling the dice; 2) for 1 MP, you may re-roll your initiative; or 3) for 2 MP, change a die face from 2 to 3 or 4 to 5. While you may spend MP to alter the same roll as many times as you wish, you cannot affect a roll after the GM has resolved it, or affect a roll to confirm a critical or explode a die.

Equipment

Weapons

Weapon Icon
5

Katana +6

Edged

Defender
Weapon Icon
3

Nunchaku (Karate Stick) +1

Light

Weapon Icon
M/2

Bare Fists or Feet +4

Hand-to-Hand

Armor

Icon

Leather

Light

8
3

Shield

You have no shield equipped.

  • Defense +1
  • Initiative +0
  • Soak 0

Wounds

Skills

Languages

Supply

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (3/14)
125

Item Icon
Katana
Weapon
Item Icon
Kusarigama (Chain Sickle)
Weapon
3
Item Icon
Leather
Armor
Item Icon
Nunchaku (Karate Stick)
Weapon

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Katana
Attr
+4
Skill
+2 Edged
DMG
5
Tactics
Defender
Icon
Nunchaku (Karate Stick)
Attr
+1
Skill
DMG
3
Tactics
Icon
Kusarigama (Chain Sickle)
Attr
+4
Skill
DMG
4
Tactics

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Leather
AP
+8
Soak
Mighty
3
MP

Shields

You have no shields in your inventory.

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

  • 2
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  • 3
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  • 4
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  • 5
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  • 8
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  • 10
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