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1

🍺 Sir Melvin

M'lady...

  • Origin Humans
  • Class Paladin
  • Kit Precog
  • Culture
  • Faction
  • Ethos Arbitrator
1

Mighty +4

+4

Deft +1

+1

Smart +6

+6

Hit Points

5 / 5

Armor Points

8 / 8

Magic Points

1 / 5

Fate Points

0 / 3

Abilities

Adaptable

Talent

Icon

You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.

Sacred Touch

Technique

Icon

Choose a maleficence. Your maleficence may only be used as follows: as a bonus action, you may apply the peril of your maleficence to an attack with your weapon for 1 MP. For 3 MP, you may convert your maleficence into healing energy that recovers 1d6 HP to any target you touch. A paladin's maleficence is not subject to magic penalties conferred by armor or shields.

Precog

kit

Icon

You were born with a gift that allows you brief glimpses into the future. You may spend MP to create narrative advantage in the present based on having foreseen events in the future (with the GM's discretion). For 1 MP, you see moments into the future (same round). For 2 MP, you see minutes into the future (rounds). For 3 MP, you see hours into the future (outside the scene). From a player perspective, treat this ability as you having acted upon knowledge now that you gained from an equivalent amount of time in the fiction's past. As long as you have MP, you have the skill Perception.

Equipment

Weapons

Weapon Icon
5

Katana +6

Edged

Defender
Weapon Icon
3

Nunchaku (Karate Stick) +1

Light

Weapon Icon
M/2

Bare Fists or Feet +4

Hand-to-Hand

Armor

Icon

Leather

Light

8
3

Shield

You have no shield equipped.

  • Defense +1
  • Initiative +0
  • Soak 0

Wounds

Skills

Deeds

 Deed Die 0 / 0
 Deed Die 0 / 0
 Deed Die 0 / 0

Languages

Supply

Magic

Maleficence

Maleficence Icon

Sound

+6 Smart

Shatters glass and deafens.

The victim is deafened until after their next action. (Deaf victims cannot hear sound and receive disadvantage on defense checks.)

Spells

Magic is not your forte.

Maleficence

Maleficence Icon

Sound

+6 Smart

Shatters glass and deafens.

The victim is deafened until after their next action. (Deaf victims cannot hear sound and receive disadvantage on defense checks.)

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (3/14)
125

Item Icon
Katana
Weapon
Item Icon
Kusarigama (Chain Sickle)
Weapon
3
Item Icon
Leather
Armor
Item Icon
Nunchaku (Karate Stick)
Weapon

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Katana
Attr
+4
Skill
+2 Edged
DMG
5
Tactics
Defender
Icon
Nunchaku (Karate Stick)
Attr
+1
Skill
DMG
3
Tactics
Icon
Kusarigama (Chain Sickle)
Attr
+4
Skill
DMG
4
Tactics

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Leather
AP
+8
Soak
Mighty
3
MP

Shields

You have no shields in your inventory.

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

  • 2
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  • 3
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  • 4
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  • 5
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  • 6
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  • 7
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  • 8
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  • 9
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  • 10
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