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1

Gunther

Aw, heck! Be careful, you guys!

  • Origin Strongmen
  • Class Bard
  • Kit Skald
  • Culture
  • Faction
  • Ethos Benefactor
1

Mighty +4

+4

Deft +5

+5

Smart +1

+1

Hit Points

8 / 8

Armor Points

7 / 8

Magic Points

5 / 9

Fate Points

0 / 3

Abilities

Genetic Fortitude

Talent

Icon

You start with +3 HP and gain 3 HP when you choose that perk to level up (instead of 2 HP). You have disadvantage on Smart.

Spellsing

Technique

Icon

Choose an art: singing, dancing, or playing. You may choose to make the duration of any spell you cast indefinite, as long as you are performing your art (the duration of your spell is 0 as opposed to a number of rounds equal to your level plus the MP you spend). If you choose to do so, you cannot cast concentration spells or attack while performing your art. Your art must make noise audible to all in the encounter to work. You may use Performance in lieu of any Arcana skill with your maleficence or spell checks.

Skald

kit

Icon

You are a collector of awe-inspiring epic tales and mythical secrets. You start with the skill Lore. You may expend a consumable supply to create an epic recitation (for example: "my father's courage" or "the banshee's song"). For 2 MP, you may recite your epic to all those in a melee space who can hear it. The GM chooses a relevant status or spell-like effect to confer upon the listeners; unwilling victims are entitled to a spell check to resist.

Equipment

Weapons

Weapon Icon
4

Boomerang +5

Missile

Weapon Icon
4

Pipe +4

Blunt

Weapon Icon
M/2

Bare Fists or Feet +4

Hand-to-Hand

Armor

Icon

Banded Wood

Light

8
3

Shield

You have no shield equipped.

  • Defense +5
  • Initiative +0
  • Soak 0

Wounds

Skills

Languages

Supply

Magic

Maleficence

Maleficence Icon

Divine

Generates radiance and dispels negative energy.

This maleficence does an extra d6 damage to Undead and Astral monsters opposed to your faith. If this maleficence would deal zero damage, the victim is frightened until after its next action.

Spells

  • Spell Icon

    Circle of Protection

    Abjuration +5

    You bend your maleficence into a protective circle of magic. All those hostile to you or your target must make an opposed spell check to physically enter the circle; its benefits extend to all who remain within its boundaries. The circle does not protect you from ranged attacks or other magic cast from outside it. You must concentrate on working the circle against your opponents for the spell's duration, or else they may pass inside unhindered.

  • Spell Icon

    Magic Shield

    Abjuration +1

    You shape your maleficence into a protective shield. In any given round, you may shield yourself or any single target you choose, conferring a defense bonus equal to the MP expended to cast the spell, up to +3. The shield may also be used to absorb a point of damage for each point of defense it grants against a single target, but is dispelled when the MP invested into it is depleted in this way. This spell can be cast as a reaction if you have not already acted in the round.

Maleficence

Maleficence Icon

Divine

Generates radiance and dispels negative energy.

This maleficence does an extra d6 damage to Undead and Astral monsters opposed to your faith. If this maleficence would deal zero damage, the victim is frightened until after its next action.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (1/14)
105

Item Icon
Banded Wood
Armor
Item Icon
Boomerang
Weapon
Item Icon
Parrot Pokeball
Luxury
1
Item Icon
Pipe
Weapon

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Boomerang
Attr
+5
Skill
DMG
4
Tactics
Icon
Pipe
Attr
+4
Skill
DMG
4
Tactics

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Banded Wood
AP
+8
Soak
Mighty
3
MP

Shields

You have no shields in your inventory.

Supply

Session Zero Icon

Good Samaritan (Clark)

Bond

I came across Ankti when she'd gotten stuck while searching for something in an old ship. I heard her shouting for help from behind the door that had jammed on her, and managed to open it myself.

Notes

Quest Log

This hero has not logged any notes.

The Auspicious

Blood Augury

We carry the truth in our bones, in our blood. Take 1 stress: When you perform a ritual of prophecy, you may ask the elder gods a single yes or no question about a target, and they will answer truthfully. The ritual takes 10 minutes and requires a drop of blood from the target. While stressed, you cannot be scried upon or forced by magic to reveal your innermost secrets.

Experience

  • 2
    Choose Perk
  • 3
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  • 4
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  • 5
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  • 6
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  • 7
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  • 8
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  • 9
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  • 10
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