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2

🎲 Elyan

  • Origin Changelings
  • Class Psychic
  • Kit Wild Mage
  • Culture
  • Faction
  • Ethos Radical
2

Mighty +4

+4

Deft +1

+1

Smart +6

+6

Hit Points

5 / 5

Armor Points

8 / 8

Magic Points

12 / 13

Fate Points

3 / 3

Abilities

Shapeshift

Talent

Icon

You may change your physical appearance and body shape to another humanoid form at will. You can’t mimic the appearance of a specific person. You have disadvantage on Mighty.

Mind Over Body

Technique

Icon

As a reaction, you can convert attribute points into MP, which are restored when you rest. While you gain MP from converted attribute points immediately upon conversion, reduce your attributes at the end of the round. If all your attribute points are reduced to 0 HP this way, you are immediately placed on death's door. As long as you have MP, you can detect the presence of sentience within a melee space by concentrating for 1 round.

Wild Mage

kit

Icon

You have learned that this is not The Way. Your resistance to the teachings passed down to you by those in charge allow you to overcome your people's shortcomings. When making attribute checks that involve magical skill, you may negate any disadvantage conferred by your origin. The GM gets the final say as to whether the check qualifies. You start with 3 extra MP.

Equipment

Weapons

Weapon Icon
M/2

Bare Fists or Feet +4

Hand-to-Hand

You have no weapons equipped.

Armor

Icon

Beast Hide

Light

8
3

Shield

You have no shield equipped.

  • Defense +1
  • Initiative +0
  • Soak 0

Wounds

Skills

Deeds

Heroic deeds of valor are not your forte.

Languages

Supply

Magic

Maleficence

Maleficence Icon

Shadow

Psionics +8

Snuffs out light sources.

The victim is blinded until after their next action.

Spells

  • Spell Icon

    Body Weaponry

    Alchemy +6

    You transform your limb or your target's limb into a weapon of your choosing. The weapon's characteristics match that of the weapon class it most resembles, and targets with transformed limbs become proficient in the tactic of the weapon it most resembles. You may transform the limb at will into other weapons for the duration of the spell.

  • Spell Icon

    Control (Emotion)

    Charm +6

    You shift the emotions of all those in the area of effect one degree in the direction you intend per MP spent. A violent drunk becomes grumpy; a suicidal one, blue. You cannot engender an emotion in a subject who does not experience it.

  • Spell Icon

    Free Action

    Enchantment +6

    Through the casting of this spell, you or your target enjoy supernatural freedom, such that you can't be entangled, petrified, tethered, manacled, slowed, paralyzed, held, or restrained in any way, magically or non-magically, for the duration of the spell. You may pass through difficult terrain, such as water or snow or quicksand, as if you were on dry land.

  • Spell Icon

    Magic Step

    Dimension +6

    You teleport yourself to any location within your line of sight. For each additional MP spend, you may also teleport any others you touch. (The distance you can teleport is limited by the spell's area of effect, even if you can see farther away; at 1 MP, the spell's area of effect is a melee space.) In lieu of taking an action to cast this spell, you may cast this spell as your movement. This spell can be cast as a reaction if you have not already acted in the round.

Maleficence

Maleficence Icon

Shadow

Psionics +8

Snuffs out light sources.

The victim is blinded until after their next action.

Stances

Focus

Focus Icon

Skill Versatility

Skills

Your unconventional approach to problem-solving makes you a clever outlier in your domain of expertise. When you learn this stance, choose a non-weapon, non-Arcana skill you are proficient in. You may substitute this skill's related attribute with one of your choosing when rolling checks involving this skill.

Known Stances

  • Stance Icon

    Skill Versatility

    Passive

    Your unconventional approach to problem-solving makes you a clever outlier in your domain of expertise. When you learn this stance, choose a non-weapon, non-Arcana skill you are proficient in. You may substitute this skill's related attribute with one of your choosing when rolling checks involving this skill.

Focus

Focus Icon

Skill Versatility

Skills

Your unconventional approach to problem-solving makes you a clever outlier in your domain of expertise. When you learn this stance, choose a non-weapon, non-Arcana skill you are proficient in. You may substitute this skill's related attribute with one of your choosing when rolling checks involving this skill.

Inventory (3/14)
175

Item Icon
Beast Hide
Armor
—
Item Icon
Glowstick
Consumable
0
Item Icon
Katana
Weapon
3

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Katana
Attr
+4
Skill
—
DMG
5
Tactics
—

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Beast Hide
AP
+8
Soak
—
Mighty
3
MP
—

Shields

You have no shields in your inventory.

Supply

Notes

Quest Log

1 Rad taken

Suits take 1 damage per hit, can take 3 damage. My suit 3/3

Archetype

None Selected

Experience

  • 2
    +1 Smart
  • 3
    Choose Perk
  • 4
    Choose Perk
  • 5
    Choose Perk
  • 6
    Choose Perk
  • 7
    Choose Perk
  • 8
    Choose Perk
  • 9
    Choose Perk
  • 10
    Choose Perk

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