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2

🎲 Sylvanna al'Mrah

  • Origin High People
  • Class Daredevil
  • Kit Marksman
  • Culture Telrainian
  • Faction
  • Ethos Arbitrator
2

Mighty +3

+3

Deft +5

+5

Smart +3

+3

Hit Points

4 / 4

Armor Points

4 / 8

Magic Points

0 / 8

Fate Points

0 / 4

Abilities

Arcane Affinity

Talent

Icon

You have advantage on Smart, but you have disadvantage on Mighty.

Defy Danger

Technique

Icon

For 2 MP, you may gain advantage on any roll of your choice (except attack rolls). You also start with 4 fate points instead of 3. When you switch stances, it does not cost you MP, and you may choose a stance at character creation. The maximum amount of fate points you can accrue is 4.

Marksman

kit

Icon

Your expert training as a sharpshooter makes you a deadly opponent at long range. For 2 MP, you may make a ranged attack as a bonus action in the round at disadvantage. Your ranged attacks have double their normal range and your targets do not benefit from cover when you attack them. Ranged weapons deal an additional +1 damage.

Equipment

Weapons

Weapon Icon
3

Scimitar +5

Light

Weapon Icon
4

Hand Crossbow +7

Missile

Precise
Weapon Icon
M/2

Bare Fists or Feet +3

Hand-to-Hand

Armor

Icon

Bone

Light

8
3

Shield

Icon
+3

War Door +3

Tower

3
Knockdown
  • Defense +8
  • Initiative +2
  • Soak 0

Wounds

Skills

Deeds

 Deed Die 0 / 0
 Deed Die 0 / 2
 Deed Die 0 / 0

Languages

Supply

Magic

Spells

Magic is not your forte.

Stances

Focus

Focus Icon

Second Wind

Trait

The thrill of the fight only emboldens you, and each success fills you with renewed vigor. Whenever you explode a die by rolling natural 6 on a d6, you recover 2 MP.

Known Stances

  • Stance Icon

    Move Silently

    Passive

    Your masterful control over your body weight and poise makes you almost supernaturally deft on your feet. When using this stance, you make no sound when you move, no matter the noisiness of the terrain or what you're carrying (actions involving noise that would ordinarily compromise your stealth status do not). Most checks you make that rely on your silent movement automatically succeed. If the GM requires a check, you may re-roll it if you fail. You cannot maintain this stance while engaged in combat.

  • Stance Icon

    Second Wind

    Passive

    The thrill of the fight only emboldens you, and each success fills you with renewed vigor. Whenever you explode a die by rolling natural 6 on a d6, you recover 2 MP.

Focus

Focus Icon

Second Wind

Trait

The thrill of the fight only emboldens you, and each success fills you with renewed vigor. Whenever you explode a die by rolling natural 6 on a d6, you recover 2 MP.

Inventory (0/13)
0

Item Icon
Bone
Armor
—
Item Icon
Hand Crossbow
Weapon
—
Item Icon
Scimitar
Weapon
—
Item Icon
War Door
Shield
—

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Scimitar
Attr
+5
Skill
—
DMG
3
Tactics
—
Icon
Hand Crossbow
Attr
+5
Skill
+2 Missile
DMG
4
Tactics
Precise

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Bone
AP
+8
Soak
—
Mighty
3
MP
—

Shields

Name
Def
MP
Mighty
Tactics
Inventory Icon
War Door (Tower)
Defense
+3
MP
+3
Mighty
3
Tactics
Knockdown

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

  • 2
    +1 Deft
  • 3
    Choose Perk
  • 4
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  • 5
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  • 6
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  • 7
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  • 8
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  • 9
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  • 10
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