Maidenform
You can’t run if you’ve got no legs.
- Origin Daemon
- Class Paladin
- Kit Investigator
- Culture Muraian
- Faction Taelos
- Ethos Judicator
Sword & Sorcery
A Quest of Queens
Can you restore balance to the World of Ruin?
The Dune Sea
Defy destiny in this pulp action-adventure.
Great White North
Find your fortune in the outlands of Farlas.
Magic University
Face the fantastic at the Magic University.
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Everyone told you you're not good enough. You were surrounded by greatness, your genius obscured. You seek to prove them all wrong and achieve renown.
Your strict adherence to a particular moral code alienates you from the rest of society.
Talent
You take an additional +2 damage from magical sources and have disadvantage on any check to resist magic. You have advantage on Mighty. In lieu of moving on your turn, you can glide or leap the same distance with your wings.
Technique
Choose a maleficence. As a bonus action, you may apply the peril of your maleficence to an attack with your weapon for 1 MP. For 3 MP, you may convert your maleficence into healing energy that recovers 1d6 HP to any target you touch. A paladin's maleficence is not subject to magic penalties conferred by armor or shields.
kit
Your perceptive eye is attuned to rooting out the truth. As long as you have MP, you gain advantage on all checks that involve perceiving illusions, lies, or mundane deceptions like disguises. For 3 MP, you may create a lead tag for the duration of your investigation. You may invoke a lead tag to reveal a clue or create narrative advantage in the context of your investigation.
Falchion +8
Edged
Bare Fists or Feet +6
Hand-to-Hand
Bronze Plate
Heavy
War Door +3
Tower
Fire
+2 Smart
The victim is burning. If the victim does not spend a turn putting themselves out in the round after being subject to the source of flame, they suffer cumulative 3 damage per round. (3 damage on the second round, 6 on the third, 9 on the fourth, and so on.)
Magic is not your forte.
Fire
+2 Smart
The victim is burning. If the victim does not spend a turn putting themselves out in the round after being subject to the source of flame, they suffer cumulative 3 damage per round. (3 damage on the second round, 6 on the third, 9 on the fourth, and so on.)
Focus Slot
Empty
You have not learned any stances.
Focus Slot
Empty
This hero has not logged any notes.
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