Jamba The Tamer
- Origin Humans
- Class Cleric
- Kit Druid
- Culture Outlander
- Faction Horologos
- Ethos Arbitrator
Mighty +1
Deft +6
Smart +4
Hit Points
Armor Points
Magic Points
Fate Points
Abilities
Equipment
Magic
Stances
Inventory
(3/11)
175
Choose a Weapon
Choose a Weapon
Crushing
Against armored opponents, this weapon deals 1d6 volatile damage. On a 5 or a 6, your opponent is stunned until after their next action.
Knockout
In lieu of dealing damage and on a successful attack, you force your opponent to make a Mighty check vs. your attack roll, or fall unconscious until the end of their next turn. They receive a bonus to their check equal to the difference in level between yours and theirs.
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