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1

Miran Heu

By kelses
  • Origin Changelings
  • Class Cleric
  • Kit Necromancer
  • Culture Mordainer
  • Faction Kistvaen
  • Ethos Esurient
1

Mighty +1

+1

Deft +5

+5

Smart +4

+4

Hit Points

2 / 2

Armor Points

2 / 4

Magic Points

2 / 9

Fate Points

0 / 3

Abilities

Shapeshift

Talent

Icon

You may change your physical appearance and body shape to another humanoid form at will. You can’t mimic the appearance of a specific person. You have disadvantage on Mighty.

Exorcise

Technique

Icon

You have the power to ward off evils opposed to your faith, be they undead hordes or the powers of other unholy creatures. For each such opponent, you may spend 1 MP to force them to make an opposed spell check using Deft in order to attack or cast spells against you. You cannot cast concentration spells or attack while warding off evil in this way. Moreover, you may make an opposed spell check using Deft to expend MP and dispel the magic of such opponents. To absorb an opponent’s magic, you must spend MP equal to the MP your opponent spent to cast the spell. In order to use this ability in combat, you must not have already acted in the round.

Necromancer

kit

Icon

Your study in the dark arts have gifted you with knowledge some would consider to be... unnatural. You may spend MP to cast the spell Animate Dead, even if you are not a spellcaster. If you spend MP to command Undead targets, you may force them to make an opposed spell check using Smart, or else they must obey your every command for a number of rounds per MP spent. Undead subject to your command receive a bonus to their check equal to the difference in level between yours and theirs. You must concentrate on commanding these undead or else they are freed. Necromancy spell checks explode on a 5 or a 6.

Equipment

Weapons

Weapon Icon
3

Sickle +5

Light

Weapon Icon
4

Crossbow +5

Missile

Weapon Icon
M/2

Bare Fists or Feet +1

Hand-to-Hand

Armor

Icon

Diamond Cotton

Padded

4
1

Shield

You have no shield equipped.

  • Defense +7
  • Initiative +0
  • Soak 0

Wounds

Skills

Deeds

Heroic deeds of valor are not your forte.

Languages

Supply

Magic

Maleficence

Maleficence Icon

Necrotic

Thaumaturgy +6

Kills plant life and small animals.

Choose a limb with exposed flesh. The victim cannot use that limb without making a contested spell check (victim uses Mighty) for the rest of the encounter, or until it is healed.

Spells

  • Spell Icon

    Animate Dead

    Necromancy +7

    You animate a number of dead bodies equal to the MP you spend, puppeting them as if they were marionettes. Animated dead do not possess spiritual energy to act on their volition; the spellcaster must issue commands, otherwise they stand numb and mindless. (The spellcaster may command them while acting otherwise.) For the purposes of this spell, corpses use the spellcaster's stats to act, but have 0 Smart, 0 Defense, and 1 HP, then are permanently destroyed. This spell does not affect undead, and you must concentrate on the working of this spell or else your animated dead are permanently destroyed.

  • Spell Icon

    Bane

    Necromancy +7

    Your maleficence infects your target with a random disease. Roll a d12 (or 2d6 and split into two lists) to determine the disease: cholera, dysentery, influenza, lesions, malaria, black plague, small pox, spotted fever, tuberculosis, typhoid fever, typhus, or yellow fever. While this spell is in effect, your victim has disadvantage on Mighty and Deft. The symptoms of the disease take effect immediately. The mundane effects of the disease persist as a major peril, even after the spell ends, and can be cured naturally or by magic.

  • Spell Icon

    Renewal & Decay

    Necromancy +7

    Your magic patron endows you with the power to restore the lifeforce of plant and animal life in the area of effect. Such lifeforms must be mundane (non-magical and non-monstrous) and of low intelligence. This spell will also reverse the decay of food and other organic material. The inverse of this spell snuffs out the lifeforce of plant and animal life in the area of effect, and causes food and organic material to rot in the area of effect.

  • Spell Icon

    Speak with Dead

    Necromancy +7

    This spell requires the presence of a corpse. You temporarily return the corpse's spirit to its body, making it possible to communicate with the spirit. While the spirit is compelled to communicate with you, said spirit might not be happy to have been returned to its body, and can divulge only what knowledge it had up until its death.

Maleficence

Maleficence Icon

Necrotic

Thaumaturgy +6

Kills plant life and small animals.

Choose a limb with exposed flesh. The victim cannot use that limb without making a contested spell check (victim uses Mighty) for the rest of the encounter, or until it is healed.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (0/11)
112

Item Icon
Bread from Tavern
Consumable
0
Item Icon
Crossbow
Weapon
Item Icon
Diamond Cotton
Armor
Item Icon
Finger
Cheap
0
Item Icon
Sickle
Weapon

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Sickle
Attr
+5
Skill
DMG
3
Tactics
Icon
Crossbow
Attr
+5
Skill
DMG
4
Tactics

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Diamond Cotton
AP
+4
Soak
Mighty
1
MP

Shields

You have no shields in your inventory.

Supply

Session Zero Icon

Phobia of bodies of water

Thing

Her home town used to drown children that didn't conform to the worship of Changling gods.

Session Zero Icon

A Place of Great Dread

Place

A place of Monica's great dread: A Graveyard of her hometown.

Notes

Quest Log

Necromancer Book: Has three necromancy school spells.

Archetype

None Selected

Experience

  • 2
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  • 3
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  • 4
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  • 6
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  • 9
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  • 10
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