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5

Virpi

I silence oppression, not redemption.

By gluax
  • Origin Clockwerk
  • Class Paladin
  • Kit Monk
  • Culture
  • Faction
  • Ethos Champion
5

Mighty +6

+6

Deft +3

+3

Smart +3

+3
Major Peril -2

Hit Points

9 / 9

Armor Points

8 / 8

Magic Points

11 / 12

Fate Points

2 / 3

Abilities

Natural Armor

Talent

Icon

Your natural armor soaks 2 points from any single source of damage. If the damage dealt from a single source would be reduced to 0, you take no damage (any subsequent source that would be reduced to 0 deals 1 instead, and then 0 on the next subsequent source, alternating in this way with each subsequent source). Whenever you rest to recover HP or wounds, you require supply equal to 1 gp per HP or wound to repair yourself.

Sacred Touch

Technique

Icon

Choose a maleficence. Your maleficence may only be used as follows: as a bonus action, you may apply the peril of your maleficence to an attack with your weapon for 1 MP. For 3 MP, you may convert your maleficence into healing energy that recovers 1d6 HP to any target you touch. A paladin's maleficence is not subject to magic penalties conferred by armor or shields.

Monk

kit

Icon

Once you were the student; now you are the master. You may make unarmed attacks against any number of targets in an encounter space, dividing your damage as you wish among those you hit. If you roll a natural 5 or a 6 when making an attack, you are entitled to an unarmed attack roll as a bonus action on your turn. Each time you make an attack in this way, you may move adjacent to your opponent, independent of how far you can move in the round. Furthermore, you are not subject to attacks of opportunity when you use this ability. As long as you have MP, you are immune to mundane disease and poison.

Equipment

Weapons

Weapon Icon
M/2

Cestus (Battle Glove) +8

Hand-to-Hand

Knockout
Stun
Weapon Icon
M/2

Bare Fists or Feet +8

Hand-to-Hand

Knockout
Stun

Armor

Icon

Leather

Light

8
3

Shield

You have no shield equipped.

  • Defense +5
  • Initiative +0
  • Soak 2

Wounds

Skills

Deeds

 Deed Die 3 / 3
 Deed Die 2 / 2
 Deed Die 0 / 0

Languages

Supply

Magic

Maleficence

Maleficence Icon

Sound

+3 Smart

Shatters glass and deafens.

The victim is deafened until after their next action. (Deaf victims cannot hear sound and receive disadvantage on defense checks.)

Spells

Magic is not your forte.

Maleficence

Maleficence Icon

Sound

+3 Smart

Shatters glass and deafens.

The victim is deafened until after their next action. (Deaf victims cannot hear sound and receive disadvantage on defense checks.)

Stances

Focus

Focus Icon

Bonus Parry

Combat

You have learned to transform your poise and patience into weapons of their own. As a reaction, you receive a bonus parry with your weapon in addition to any other parries you have in the round.

Known Stances

  • Stance Icon

    Bonus Attack

    Passive

    Whether by mighty cleave, deft riposte, or smart sharpshooting, you enter the battlefield as a one-man army. Whenever you successfully attack an opponent within your reach, you may make a single attack as a bonus action in the round against a different opponent within a personal space of your victim, at disadvantage.

  • Stance Icon

    Bonus Parry

    Passive

    You have learned to transform your poise and patience into weapons of their own. As a reaction, you receive a bonus parry with your weapon in addition to any other parries you have in the round.

  • Stance Icon

    Lucky

    Active

    Sometimes the stars align in your favor, and you have a knack for knowing when the moment is right. When you use this stance, you may roll 3 dice and take best result per the rules of doubled advantage.

  • Stance Icon

    Zenlike Trance

    Active

    Clear thinking is a serene lake in the vista of your mind; take a swim. As an action, you enter a meditative trance that cures spell-like or mundane effects that cause madness, rage, sleep, or feeblemindedness. (You may enter this trance even if you are subject to any of these status effects.) When you use this stance, you must close your eyes to meditate for 1 round, and you may take no other action while meditating. If conscious, you may join hands with others to guide them through the meditation for 1 MP per mind you wish to clear, but they too must enter the trance.

Focus

Focus Icon

Bonus Parry

Combat

You have learned to transform your poise and patience into weapons of their own. As a reaction, you receive a bonus parry with your weapon in addition to any other parries you have in the round.

Inventory (1/16)
200

Item Icon
Cestus (Battle Glove)
Weapon
—
Item Icon
Greek Fire Lantern
Consumable
1
Item Icon
Leather
Armor
—
Item Icon
Ring of Free Action
Treasure
—

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Cestus (Battle Glove)
Attr
+6
Skill
+2 Hand-to-Hand
DMG
M/2
Tactics
KnockoutStun

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Leather
AP
+8
Soak
—
Mighty
3
MP
—

Shields

You have no shields in your inventory.

Supply

Notes

Quest Log

We are own a quest from Zeus to save Helios.
Poseidon had 5 kids- each split into 2 bodies.
The King, Atlas firstborn, and Poseidon in the center.
We are in Atlantis.
The hand of the son defeats the father. Zeus defeated Kronos.
It is to happen again, only the blood of a god can't break an Aegis.
Atlantis developing machines, and Atlas offering the machine to the person looking at it.
Bolt of lightning shattering it.
Zeus's jealousy of Atlantis's marvels.
Many ancient valves are worn down by time, but they still function. Despite it being broken.
Atlantis fell because of Atlas' pride.
Tethes, titan, gives water life a great winged deity.

Architecture blueprint(circular) of Atlantis with 8 outer districts and inner citadel(where we are). Center has Poseidon and his trident.

Door has mountain of Olympus and symbol of lightning on the door.

Archetype

None Selected

Experience

  • 2
    +1 Deft
  • 3
    +2 Hit Points
  • 4
    +1 Mighty
  • 5
    +3 Magic Points
  • 6
    Choose Perk
  • 7
    Choose Perk
  • 8
    Choose Perk
  • 9
    Choose Perk
  • 10
    Choose Perk

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