Bram
- Origin Changelings
- Class Fighter
- Kit Precog
- Culture
- Faction
- Ethos Mastermind
Mighty +8
Deft +2
Smart +2
Hit Points
Armor Points
Magic Points
Fate Points
Abilities
Equipment
Magic
Stances
Inventory (0/18) 250
Choose an Armor
Choose a Shield
Choose a Weapon
Crushing
Against armored opponents, this weapon deals 1d6 volatile damage. On a 5 or a 6, your opponent is stunned until after their next action.
Knockout
In lieu of dealing damage and on a successful attack, you force your opponent to make a Mighty check vs. your attack roll, or fall unconscious until the end of their next turn. They receive a bonus to their check equal to the difference in level between yours and theirs.