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5

Maidenform

I am the Queen's justice, swift and pure.

  • Origin Daemon
  • Class Paladin
  • Kit Valkyrie
  • Culture Muraian
  • Faction Yevna
  • Ethos Champion
5

Mighty +6

+6

Deft +3

+3

Smart +3

+3

Hit Points

7 / 7

Armor Points

10 / 10

Magic Points

9 / 9

Fate Points

3 / 3

Abilities

Sorcerous Touch

Talent

Icon

You take an additional +2 damage from magical sources and have disadvantage on any check to resist magic. You have advantage on Mighty. In lieu of moving on your turn, you can glide or leap the same distance with your wings.

Sacred Touch

Technique

Icon

Choose a maleficence. As a bonus action, you may apply the peril of your maleficence to an attack with your weapon for 1 MP. For 3 MP, you may convert your maleficence into healing energy that recovers 1d6 HP to any target you touch. A paladin's maleficence is not subject to magic penalties conferred by armor or shields.

Valkyrie

kit

Icon

You are a champion of the people and an inspiration to all. You start with the skill Influence. For 2 MP, you inspire all those in a melee space; for 3 MP, all those in an encounter space. Each additional MP adds an additional encounter space. Inspired targets become fearless and are immune to the effects of mundane or magical charm or mind-altering effects.

Equipment

Weapons

Weapon Icon
5

Long Sword +8

Edged

Defender
First Strike
Weapon Icon
M/2

Bare Fists or Feet +6

Hand-to-Hand

Armor

Icon
+3

Mirror Plate

Partial Plate

10
2
6

Shield

Icon
+2

Zelda +2

Body

2
Defender
  • Defense +5
  • Initiative +2
  • Soak 2

Wounds

Skills

Deeds

 Deed Die 0 / 0
 Deed Die 0 / 0
 Deed Die 0 / 0

Languages

Supply

Magic

Maleficence

Maleficence Icon

Fire

Sets flammable objects aflame.

The victim is burning. If the victim does not spend a turn putting themselves out in the round after being subject to your maleficence, they suffer cumulative 1 damage per round.

Spells

Magic is not your forte.

Maleficence

Maleficence Icon

Fire

Sets flammable objects aflame.

The victim is burning. If the victim does not spend a turn putting themselves out in the round after being subject to your maleficence, they suffer cumulative 1 damage per round.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (0/16)
250

Item Icon
Long Sword
Weapon
—
Item Icon
Mirror Plate
Armor
—
Item Icon
Zelda
Shield
—

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Long Sword
Attr
+6
Skill
+2 Edged
DMG
5
Tactics
First StrikeDefender

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Mirror Plate
AP
+10
Soak
Mighty
6
MP
+3

Shields

Name
Def
MP
Mighty
Tactics
Inventory Icon
Zelda (Body)
Defense
+2
MP
+2
Mighty
2
Tactics
Defender

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

  • 2
    +1 Mighty
  • 3
    +1 Skill
  • 4
    +1 Deft
  • 5
    First Strike (Edged)
  • 6
    Choose Perk
  • 7
    Choose Perk
  • 8
    Choose Perk
  • 9
    Choose Perk
  • 10
    Choose Perk

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