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They said you are the Chosen One, prophesied to save them. The burden of their salvation weighs on your soul. You must confront your destiny, whatever it may be.
Fanatical
Your unquestioning devotion to a particular belief, person, or thing is not only irrational, but potentially dangerous for you and those in your stead.
Adaptable
Talent
You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.
Sacred Touch
Technique
Choose a maleficence. As a bonus action, you may apply the peril of your maleficence to an attack with your weapon for 1 MP. For 3 MP, you may convert your maleficence into healing energy that recovers 1d6 HP to any target you touch. A paladin's maleficence is not subject to magic penalties conferred by armor or shields.
Inquisitor
kit
Your faith is your greatest weapon, none shall elude its halo of truth. As long as you have MP, you cannot be forced to act or speak by physical means or magical coercion. For 2 MP, you may force an opponent to make an opposed Deft check or else be compelled to tell the truth.
Equipment
Weapons
5
Flamberge (Flame Sword) +9
Edged
Bleeding
Defender
M/2
Bare Fists or Feet +7
Hand-to-Hand
Armor
+4
White Imperial
Full Plate
10
3
7
Shield
+3
Cetratus +3
Tower
3
Knockdown
Defense +7
Initiative +2
Soak3
Wounds
Skills
Deeds
0/0
0/0
0/0
Languages
Supply
Magic
Maleficence
Divine
Generates radiance and dispels negative energy.
This maleficence does an extra d6 damage to Undead and Astral monsters opposed to your faith. If this maleficence would deal zero damage, the victim is frightened until after its next action.
Spells
Magic is not your forte.
Maleficence
Divine
Generates radiance and dispels negative energy.
This maleficence does an extra d6 damage to Undead and Astral monsters opposed to your faith. If this maleficence would deal zero damage, the victim is frightened until after its next action.
Stances
Focus
Focus Slot
Empty
You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.
Known Stances
You have not learned any stances.
Focus
Focus Slot
Empty
You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.
When you deal damage with this weapon, your opponent suffers 1 HP damage on the next round, and each round thereafter, until they are healed or the bullet is removed.