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8

Felix Underwood

Good enemies make strange bedfellows.

  • Origin Humans
  • Class Daredevil
  • Kit Swashbuckler
  • Culture Arcadian
  • Faction Avestar
  • Ethos Esurient
8

Mighty +4

+4

Deft +3

+3

Smart +5

+5

Hit Points

5 / 5

Armor Points

10 / 10

Magic Points

7 / 7

Fate Points

4 / 4

My Story

This smooth-talking Arcadian mercenary is a Retainer Master who regularly commands expeditionary parties to seek out buried treasure or provide "smart" muscle for Syndicate employers. Felix is quickwitted and has a penchant for regularly outliving his usefuless.

Felix has had many masters of his own over the course of his career. As a youth, he was shipped off to the Academy at Dexien in the hopes that Imperial discipline would straighten him out, but his tenure there did not last long. He's done dirty jobs for the Syndicate, the Dread Legion, and the sultanate in Mamara, but ultimately excelled in the service of the Retainers.

Felix travels with a clockwerk companion, Edwin Graves-Harrington.

Adventure Hook

Felix is the sort of NPC that can be both a boon and a bane to any adventuring party. When he is an ally, he always offers opportunity (at a cost); when he is an adversary, he always keeps some leverage in his back pocket to protect himself from getting off'd. Either way, Felix should be a recurring character who opens up bigger adventures or leaves the PCs in a tigher spot than they bargained for.

Abilities

Adaptable

Talent

Icon

You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.

Defy Danger

Technique

Icon

For 2 MP, you may gain advantage on any roll of your choice (except attack rolls). You also start with 4 fate points instead of 3. When you switch stances, it does not cost you MP, and you may choose a stance at character creation. The maximum amount of fate points you can accrue is 4.

Swashbuckler

kit

Icon

A life of dangerous journeys has made you fast on your feet and quick with your hands. After successfully parrying an attack, you may make an attack as a bonus action at disadvantage, as long as you have MP. You may spend 2 MP to take advantage on defense checks.

Equipment

Weapons

Weapon Icon
d6

Dragon Pistol +7

Firearms

Bleeding
First Strike
Piercing
Weapon Icon
3

Cutlass +3

Light

Weapon Icon
M/2

Bare Fists or Feet +4

Hand-to-Hand

Armor

Icon
+1

Reinforced Leather

Medium

10
4

Shield

Icon
+1

Gauntlet +1

Buckler

1
Disarm
  • Defense +4
  • Initiative +2
  • Soak 0

Wounds

Skills

Deeds

 Deed Die 0 / 0
 Deed Die 0 / 0
 Deed Die 0 / 0

Languages

Supply

Magic

Spells

Magic is not your forte.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (3/14)
0

Item Icon
Brass Knuckles
Weapon
3
Item Icon
Cutlass
Weapon
—
Item Icon
Dragon Pistol
Weapon
—
Item Icon
Gauntlet
Shield
—
Item Icon
Reinforced Leather
Armor
—

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Dragon Pistol
Attr
+5
Skill
+2 Firearms
DMG
d6
Tactics
First StrikeBleedingPiercing
Icon
Cutlass
Attr
+3
Skill
—
DMG
3
Tactics
—
Icon
Brass Knuckles
Attr
+4
Skill
—
DMG
M/2
Tactics
—

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Reinforced Leather
AP
+10
Soak
—
Mighty
4
MP
+1

Shields

Name
Def
MP
Mighty
Tactics
Inventory Icon
Gauntlet (Buckler)
Defense
+1
MP
+1
Mighty
1
Tactics
Disarm

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

 Deed Die 0 / 0
 Deed Die 0 / 0
 Deed Die 0 / 0

Experience

  • 2
    +1 Skill
  • 3
    +1 Skill
  • 4
    +1 Skill
  • 5
    +1 Smart
  • 6
    +1 Skill
  • 7
    First Strike (Firearms)
  • 8
    +1 Smart
  • 9
    Choose Perk
  • 10
    Choose Perk

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