Description
You wield your awesome wit to cheerlead your allies to success or viciously mock your enemies. Choose a bonus action: as an inspiration, all allies in a melee space who can hear you gain an Inspiration token, which they can spend at any point until the end of the scene to take advantage on a roll of their choosing (initiative, a specific weapon attack roll, a specific skill, etc, but not attributes in general); as an invective, all enemies in a melee space receive an Invective token, which you can invoke to confer disadvantage on a roll of your choosing at any point until the end of the scene.