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Core RulesKits



You were born with a gift that allows you brief glimpses into the future. 1) For 3 MP, you may take advantage on a non-combat roll after rolling the dice; 2) for 1 MP, you may re-roll your initiative; or 3) for 2 MP, change a die face from 2 to 3 or 4 to 5. While you may spend MP to alter the same roll as many times as you wish, you cannot affect a roll after the GM has resolved it, or affect a roll to confirm a critical or explode a die.

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