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Core RulesArchetypes

The Epicure

Description

"I become drunk as circumstances dictate." —from Tales of the Dying Earth, Jack Vance. Nothing is so rare as the taste of the Sea beyond the Wall, and your lips are as parched as they are longing. You dream daily of the Wizards of Waterveins’ legendary merfolk vintage, but the Confab will not suffer a sham sommelier in its midst. Your parents, born with fusty taste, fail to understand your gastronomy, thus you depart the Valley with a sprinkling of saporifics and embark on a quest to enchant your mundane palate.

Taste of the Tide

For 2 MP, when you sniff or taste a drink as an action, you can determine its exact composition and whether it's been corrupted. (The quantity you taste does not harm you.) For each round you concentrate on the flavor, you may determine one mechanical reality. In the case of a poison, examples of mechanical realities include the type of poison, the harm it inflicts, or its onset and duration. Once per session, you may ingest any liquid and suffer no debilities (except inebriation), no matter how deleterious the drink is to your health.

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