Description
You’re a ranger playing a lone hand, a maverick with a sense of justice in a world where all that matters is what you weigh in Red Tar. In the absence of lawmen of the West, your talking iron is judge and jury. Outlaws fear the Dustbowl Duke because he can’t be bought. You’re on a mission that means nothing to nobody, except for you.
Lone Star
When you take damage, roll a d6. If you roll a 1 or a 6, your sheriff badge blocks the hit and you take no damage. For 3 MP, you may explode a die on an attack roll.