Skip to Primary Menu Skip to About OSR+ Menu Skip to OSR+ Support Menu Skip to Main Content
1

Tessa Mae

Not today, Satan!

  • Origin Humans
  • Class Paladin
  • Kit Blackguard
  • Culture Arcadian
  • Faction Avestar
  • Ethos Mastermind
1

Mighty +5

+5

Deft +3

+3

Smart +3

+3

Hit Points

6 / 6

Armor Points

10 / 10

Magic Points

3 / 8

Fate Points

2 / 3

Abilities

Adaptable

Talent

Icon

You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.

Sacred Touch

Technique

Icon

Choose a maleficence. Your maleficence may only be used as follows: as a bonus action, you may apply the peril of your maleficence to an attack with your weapon for 1 MP. For 3 MP, you may convert your maleficence into healing energy that recovers 1d6 HP to any target you touch. A paladin's maleficence is not subject to magic penalties conferred by armor or shields.

Blackguard

kit

Icon

The dark history of your misdeeds follow you wherever you go. As long as you have MP, you may radiate an aura of fear that confers disadvantage on attack rolls against you. For 2 MP, you may use your aura to force your opponent to make an opposed check or else they must carry out a single action you command. The attribute you use depends on the way in which you inflict your fear upon your victims, with the GM's discretion. Your victims cannot be commanded to perform suicidal actions or actions that would knowingly endanger them.

Equipment

Weapons

Weapon Icon
M/2

Cestus (Battle Glove) +5

Hand-to-Hand

Weapon Icon
5

Bokken (Wooden Sword) +5

Edged

Weapon Icon
M/2

Bare Fists or Feet +5

Hand-to-Hand

Armor

Icon
+2

Chain Mail

Heavy

10
1
5

Shield

Icon
+2

Heater +2

Body

2
Defender
  • Defense +5
  • Initiative +0
  • Soak 1

Wounds

Skills

Deeds

 Deed Die 0 / 0
 Deed Die 1 / 1
 Deed Die 0 / 0

Languages

Supply

Magic

Maleficence

Maleficence Icon

Divine

+3 Smart

Generates radiance and dispels negative energy.

This maleficence does an extra d6 damage to Undead and Astral monsters opposed to your faith. If this maleficence would deal zero damage, the victim is frightened until after its next action.

Spells

Magic is not your forte.

Maleficence

Maleficence Icon

Divine

+3 Smart

Generates radiance and dispels negative energy.

This maleficence does an extra d6 damage to Undead and Astral monsters opposed to your faith. If this maleficence would deal zero damage, the victim is frightened until after its next action.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (0/15)
0

Item Icon
Bokken (Wooden Sword)
Weapon
—
Item Icon
Cestus (Battle Glove)
Weapon
—
Item Icon
Chain Mail
Armor
—
Item Icon
Heater
Shield
—
Item Icon
Wand of Hostile Intent
Treasure
—

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Cestus (Battle Glove)
Attr
+5
Skill
—
DMG
M/2
Tactics
—
Icon
Bokken (Wooden Sword)
Attr
+5
Skill
—
DMG
5
Tactics
—

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Chain Mail
AP
+10
Soak
Mighty
5
MP
+2

Shields

Name
Def
MP
Mighty
Tactics
Inventory Icon
Heater (Body)
Defense
+2
MP
+2
Mighty
2
Tactics
Defender

Supply

Notes

Quest Log

Count's tags:
- I want to suck your blood
X Symphony of the night
X Bat!

Mommy Dearest:
- Monster Lore (x1)

Narrative Adv:
- clothes in basement to help us blend in
-

Archetype

None Selected

Experience

  • 2
    Choose Perk
  • 3
    Choose Perk
  • 4
    Choose Perk
  • 5
    Choose Perk
  • 6
    Choose Perk
  • 7
    Choose Perk
  • 8
    Choose Perk
  • 9
    Choose Perk
  • 10
    Choose Perk

Are you sure?