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10

Nicolá

No more stances u

  • Origin High People
  • Class Mage
  • Kit Artificer
  • Culture Doglander
  • Faction The Retainers
  • Ethos Esurient
10

Mighty +5

+5

Deft +3

+3

Smart +2

+2
12
12
12
12
12
12
12
12
12
12

Hit Points

8 / 8

Armor Points

10 / 10

Magic Points

10 / 10

Fate Points

3 / 3

Abilities

Arcane Affinity

Talent

Icon

You have advantage on Smart, but you have disadvantage on Mighty.

Arcane Adept

Technique

Icon

You may cast the spells Dispel Magic and Counterspell. As long as you have MP (and at the GM's discretion), you can create minor, illusory cantrips related to your maleficence. Such cantrips are instantaneous and harmless, and cannot duplicate the effects of any other spells.

Artificer

kit

Icon

You believe there is a science to magic, and your madcap inventions may prove your theories. You start with a skill specialty in Crafting and a gadget equipped with a gadget tag, such as "greased" or "ectoplasmic." You may expend cheap or consumable supply to equip new tags, or luxury supply to create new gadgets. As an action, you may expend 2 MP to use your gadget and create a suitable peril or spell-like effect with its tags. If a gadget is destroyed, so are its tags, and consumable tags are discarded from the gadget when it is used.

Equipment

Weapons

Weapon Icon
4

Wooden Club +5

Blunt

Weapon Icon
3

Hasted Steel +3

Small

Weapon Icon
M/2

Bare Fists or Feet +5

Hand-to-Hand

Armor

Icon
+2

Chain Mail

Heavy

10
1
5

Shield

You have no shield equipped.

  • Defense +5
  • Initiative +0
  • Soak 1
  • MP Penalty 2

Wounds

Skills

Deeds

Heroic deeds of valor are not your forte.

Languages

Supply

Magic

Maleficence

Maleficence Icon

Divine

Psionics +4

Generates radiance and dispels negative energy.

This maleficence does an extra 2 damage to Undead, Eldritch, and Astral monsters opposed to your faith, and rolls involving your maleficence made against such monsters have advantage. If this maleficence would deal zero damage, the victim is frightened until after its next action.

Spells

  • Spell Icon

    Astral Travel

    Astral +7

    You and any willing targets touched fall unconscious, projecting your spirits into the spiritual realm. All traveling are tethered to their unconscious bodies by ectoplasmic cords; if a cord is severed, its body dies and its soul is destroyed. Only you may guide your companions through the spiritual realm; if you return to your body without them, their souls will be lost until you retrieve them. You may return to your body at will, and doing so also returns your companions to their bodies. Any magic items on your person are manifested in the spiritual realm, but no other mundane objects. If you are slain as an astral traveler, you are returned to your body unharmed. This spell lasts 1 day per MP spent. (If the spell ends prematurely for lack of MP, only the spellcaster is returned to his body.)

  • Spell Icon

    Fly

    Force +4

    You may fly at your normal movement rate for the duration of the spell. Your ability to carry others is limited by your strength.

Maleficence

Maleficence Icon

Divine

Psionics +4

Generates radiance and dispels negative energy.

This maleficence does an extra 2 damage to Undead, Eldritch, and Astral monsters opposed to your faith, and rolls involving your maleficence made against such monsters have advantage. If this maleficence would deal zero damage, the victim is frightened until after its next action.

Stances

Focus

Focus Icon

Paralysis Immunity

Trait

The powers of your lineage awaken within you as you adventure farther into your quest. When you learn this stance, you are immune to paralysis and the held status effect.

Known Stances

  • Stance Icon

    Ambusher Stance

    Active

    You're a practiced hunter of the most dangerous game. When you successfully pull off a surprise initiative, everyone in your ambushing party is able to act twice during the surprise round.

  • Stance Icon

    Arcane Analysis

    Active

    You've seen many a spell and spellcaster and know all their tricks. As a reaction, you can identify a spell or spell-like effect by its telltale signs before it takes form. You know the spell's exact mechanical attributes and the scale of its parameters at the time of its casting.

  • Stance Icon

    Artistic Talent

    Active

    You've turned your artistic talent into a lucrative trade. You may spend a consumable supply to create a luxury artwork (which may also be represented as a temporary service, such as a performance); consult with the GM regarding the length of time it takes to create the artwork. The artwork's value is that of a luxury item.

  • Stance Icon

    Astral Awareness

    Passive

    The powers of your lineage awaken within you as you adventure farther into your quest. You have advantage when searching for secret doors or passages.

  • Stance Icon

    Aura of Power

    Active

    Your unshakeable faith in the gods protects you against great peril. As a reaction, you may make an opposed check to cancel a single source of lethal damage (matching the attribute of the check that precipitated the damage), with advantage.

  • Stance Icon

    Fork Maleficence

    Active

    You've mastered the destructive flow of your magic made manifest. You may affect two targets when you use your maleficence, applying the damage, peril, and secondary effect to both targets with a single attack roll, but the attack is made with disadvantage.

  • Stance Icon

    Keen Senses: Taste

    Passive

    You've honed your natural sense of taste beyond its natural limits. When you use this stance, any check you make which relies principally on taste (differentiating flavors) has its TN reduced one level of difficulty (a Hard task becomes Tricky), and on a success check, the outcome of the check is improved one tier (Good becomes Exceptional).

  • Stance Icon

    Lucky

    Active

    Sometimes the stars align in your favor, and you have a knack for knowing when the moment is right. When you use this stance, you may roll 3 dice and take best result per the rules of doubled advantage.

  • Stance Icon

    Move Silently

    Passive

    Your masterful control over your body weight and poise makes you almost supernaturally deft on your feet. When using this stance, you make no sound when you move, no matter the noisiness of the terrain or what you're carrying (actions involving noise that would ordinarily compromise your stealth status do not). Most checks you make that rely on your silent movement automatically succeed. If the GM requires a check, you may re-roll it if you fail. You cannot maintain this stance while engaged in combat.

  • Stance Icon

    Paralysis Immunity

    Passive

    The powers of your lineage awaken within you as you adventure farther into your quest. When you learn this stance, you are immune to paralysis and the held status effect.

Focus

Focus Icon

Paralysis Immunity

Trait

The powers of your lineage awaken within you as you adventure farther into your quest. When you learn this stance, you are immune to paralysis and the held status effect.

Inventory (9/15)
0

Item Icon
Amazonian Bracers
Treasure
Item Icon
Amulet of Astral Translocation
Treasure
Item Icon
Animated Rope
Treasure
Item Icon
Apparatus
Treasure
Item Icon
Astral Cloak
Treasure
3
Item Icon
Bag of Holding
Treasure
Item Icon
Chain Mail
Armor
Item Icon
Clarion of Catastrophe
Treasure
Item Icon
Clarion of Creation
Treasure
Item Icon
Cloak of the Shadowvale
Treasure
Item Icon
Crystalline Totem
Treasure
Item Icon
Crystalline Totem
Treasure
Item Icon
Dessication Dirt
Treasure
Item Icon
Dimensional Sheeting
Treasure
Item Icon
Ectoplasmic Wand
Treasure
Item Icon
Fey Slippers
Treasure
Item Icon
Goggles of Ultravision
Treasure
Item Icon
Hasted Steel
Treasure
Item Icon
Helm of Stupefaction
Treasure
Item Icon
Horn of Forbidding
Treasure
Item Icon
Horn of Plenty
Treasure
Item Icon
Magic Candle
Treasure
Item Icon
Magic Scroll
Treasure
Item Icon
Mana
Treasure
Item Icon
Merman's Gloves
Treasure
Item Icon
Mighty Belt
Treasure
Item Icon
Necromantic Chain
Treasure
3
Item Icon
Neutronium Droplet
Treasure
Item Icon
Oubuntouw
Luxury
Item Icon
Ounfomó
Consumable
Item Icon
Ounfunt*o
Cheap
Item Icon
Phoenix Down
Treasure
Item Icon
Pipes of Pain
Treasure
Item Icon
Purse of Duplication
Treasure
Item Icon
Quantum Goggles
Treasure
Item Icon
Rime Wand
Treasure
Item Icon
Ring of the Master
Treasure
Item Icon
Rod of Splendor
Treasure
3
Item Icon
Soles of Levitation
Treasure
Item Icon
Spellbook
Treasure
Item Icon
Sweet Water
Treasure
Item Icon
Tome of Psionics
Treasure
Item Icon
Trickster's Socks
Treasure
Item Icon
Wind Fan
Treasure
Item Icon
Winged Boots
Treasure
Item Icon
Wooden Club
Weapon

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Wooden Club
Attr
+5
Skill
DMG
4
Tactics
Icon
Hasted Steel
Attr
+3
Skill
DMG
3
Tactics
Icon
Necromantic Chain
Attr
+3
Skill
DMG
3
Tactics
Icon
Rod of Splendor
Attr
+3
Skill
DMG
4
Tactics

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Chain Mail
AP
+10
Soak
Mighty
5
MP
+2

Shields

You have no shields in your inventory.

Supply

Session Zero Icon

The Great Crystal

Group

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Notes

Quest Log

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The Union Rep

License to Kill

You know every train’s weapon and security systems; you gain advantage when interacting with any such systems. You carry a Union-issued Firearm. You have advantage on Smart and disadvantage on Mighty.

Experience

  • 2
    +2 Hit Points
  • 3
    +3 Magic Points
  • 4
    +1 Skill
  • 5
    +3 Magic Points
  • 6
    +1 Skill
  • 7
    +1 Bonus Spell
  • 8
    Reflexes
  • 9
    Sorcery
  • 10
    Crafting

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