Saucerhead Tharpe
Well that's new.
- Origin Tarth
- Class Paladin
- Kit Esper
- Culture Islander
- Faction Tregator
- Ethos Radical
Mighty +5
Deft +4
Smart +2
Hit Points
Abilities
Equipment
Magic
Stances
Inventory (3/15) 80
Choose a Weapon
Knockout
In lieu of dealing damage and on a successful attack, you force your opponent to make a Mighty check vs. your attack roll, or fall unconscious until the end of their next turn. They receive a bonus to their check equal to the difference in level between yours and theirs.
Stun
You must declare that you're using this tactic and forgo dealing damage before making the attack; success on the attack means your opponent is stunned until after their next action.
Choose a Weapon
Choose a Weapon
Choose a Shield
Choose an Armor
Armament
Weapons
Armors
Shields
Notes
Quest Log
1 strong melancholy token
negative tag loathing
Memory inoculation: unrequited love
Joined the paladin order after being rejected by his teenage love. She worked at a gambling den and he was a young upstart. Always thought that winning it big would impress her, but in the end she just worked there and he wasn’t even that good of a gambler. After he went back to the skills he knew which was as he already remembered, fighting.
A district in the nexus. The center of wisdom was where all knowledge was stored so clockworks didn’t have to all know everything all the time. With the destruction of this place many ways of thinking exist only in individuals who were using it at the time. Essentially instead of storing their collected knowledge in a library they will have to rebuild based on an almost oral tradition.