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2

Ed

  • Origin Tarth
  • Class Fighter
  • Kit Artificer
  • Culture Outlander
  • Faction Taelos
  • Ethos Judicator
2

Mighty +7

+7

Deft +1

+1

Smart +3

+3

Hit Points

0 / 8

Armor Points

0 / 10

Magic Points

0 / 8

Fate Points

0 / 3

Abilities

Berserker Rage

Talent

Icon

You can enter a berserker rage, which lasts for the duration of an encounter. While enraged, you do not receive penalties to your rolls from accruing wounds and you have disadvantage on defense checks. If damage would place you on death's door, make an escalating Mighty check (TN 9) to remain conscious each round. You will not stop attacking your foes, even if your life is in danger, until the final foe falls. You have disadvantage on Deft.

Combat Expertise

Technique

Icon

You may make an attack on your turn as a bonus action. This attack is made with disadvantage. As long as you have MP, you may use any attack available to you in the round as a reaction against your opponent if they attempt to disengage from your personal space, once per opponent. Such attack rolls are made with advantage.

Artificer

kit

Icon

You believe there is a science to magic, and your madcap inventions may prove your theories. You start with a skill specialty in Crafting and a gadget equipped with a gadget tag, such as "greased" or "ectoplasmic." You may expend cheap or consumable supply to equip new tags, or luxury supply to create new gadgets. As an action, you may expend 2 MP to use your gadget and create a suitable peril or spell-like effect with its tags. If a gadget is destroyed, so are its tags, and consumable tags are discarded from the gadget when it is used.

Equipment

Weapons

Weapon Icon
6

Macuahuitl (Prismatic Blade) +0

Heavy

Knockdown
Two-Handed
Weapon Icon
M/2

Bare Fists or Feet +-2

Hand-to-Hand

Armor

Icon
+1

Shell Armor

Medium

10
4

Shield

You have no shield equipped.

  • Defense +0
  • Initiative +0
  • Soak 0

Wounds

Skills

Deeds

 Deed Die 0 / 1
 Deed Die 0 / 0
 Deed Die 0 / 1

Languages

Supply

Magic

Spells

Magic is not your forte.

Stances

Focus

Focus Icon

Weapon Mastery

Combat

You have become a master of arms, precise and tireless in combat. If a second attack roll in the round would have disadvantage, make the attack roll without disadvantage. (This stance only negates disadvantage conferred by kits, techniques, or other similar abilities that originate in you.) You can't benefit from this stance while casting spells.

Known Stances

  • Stance Icon

    Weapon Mastery

    Passive

    You have become a master of arms, precise and tireless in combat. If a second attack roll in the round would have disadvantage, make the attack roll without disadvantage. (This stance only negates disadvantage conferred by kits, techniques, or other similar abilities that originate in you.) You can't benefit from this stance while casting spells.

Focus

Focus Icon

Weapon Mastery

Combat

You have become a master of arms, precise and tireless in combat. If a second attack roll in the round would have disadvantage, make the attack roll without disadvantage. (This stance only negates disadvantage conferred by kits, techniques, or other similar abilities that originate in you.) You can't benefit from this stance while casting spells.

Inventory (1/17)
0

Item Icon
Flubber
Cheap
1
Item Icon
Macuahuitl (Prismatic Blade)
Weapon
—
Item Icon
Shell Armor
Armor
—

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Macuahuitl (Prismatic Blade)
Attr
+7
Skill
+2 Heavy
DMG
6
Tactics
KnockdownTwo-Handed

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Shell Armor
AP
+10
Soak
—
Mighty
4
MP
+1

Shields

You have no shields in your inventory.

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

  • 2
    +1 Mighty
  • 3
    Choose Perk
  • 4
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  • 5
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  • 6
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  • 7
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  • 8
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  • 9
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  • 10
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