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3

Vix Moonfall

It'll all work out. It usually does

By Csills
  • Origin Changelings
  • Class Daredevil
  • Kit Skald
  • Culture
  • Faction
  • Ethos Benefactor
3

Mighty +3

+3

Deft +6

+6

Smart +2

+2

Defense

+6

Armor Points

No soak

Hit Points

1 / 4

Wounds

Initiative

+0

Mana Points

5 / 9

Fate Points

Story Points

0 / 3

Abilities

Shapeshift

Talent

Icon

You may change your physical appearance and body shape to another humanoid form at will. You can’t mimic the appearance of a specific person. You have disadvantage on Mighty.

Defy Danger

Technique

Icon

For 2 MP, you may gain advantage on any roll of your choice (except attack rolls). When you switch stances, it does not cost you MP. You also start with 4 fate points instead of 3; the maximum amount of fate points you can accrue is 4.

Skald

kit

Icon

You are a collector of awe-inspiring epic tales and mythical secrets. You start with the skill Lore. You may expend a consumable supply to create an epic recitation (for example: "my father's courage" or "the banshee's song"). For 2 MP, you may recite your epic to all those in a melee space who can hear it. The GM chooses a relevant status or spell-like effect to confer upon the listeners; unwilling victims are entitled to a spell check to resist.

Equipment

Weapons

Weapon Icon
3

Throwing Dagger +8

Thrown

Piercing
Swift
Weapon Icon
M/2

Bare Fists or Feet +3

Hand-to-Hand

Armor

Icon

Stealth Jazerant

Piecemeal

2
2

Shield

You have no shield equipped.

Deeds

 Deed Die 0 / 0
 Deed Die 1 / 1
 Deed Die 0 / 0

Skills

Languages

Supply

Magic

Spells

Magic is not your forte.

Stances

Focus

Focus Icon

Defy Gravity

Trait

For the graceful dancer, trained trapeze artist, or daring cat burglar, defying gravity is a routine. When you attempt a causally related sequence of non-combat, non-spellcasting, acrobatic Deft actions, resolve the entire sequence in a single check. Each time you perform such a deed, roll an acrobatics die (d6): if the result is less than or equal to the number of deeds you’ve performed, you are exhausted and cannot perform more deeds until you receive a full night’s rest.

Known Stances

  • Stance Icon

    Defy Gravity

    Passive

    For the graceful dancer, trained trapeze artist, or daring cat burglar, defying gravity is a routine. When you attempt a causally related sequence of non-combat, non-spellcasting, acrobatic Deft actions, resolve the entire sequence in a single check. Each time you perform such a deed, roll an acrobatics die (d6): if the result is less than or equal to the number of deeds you’ve performed, you are exhausted and cannot perform more deeds until you receive a full night’s rest.

  • Stance Icon

    Derring-Do

    Passive

    Jack be nimble and jack be quick—you don't care if your landing sticks. When you move toward immediate danger, you may cross the space unhindered. Any obstacles in your way (such as moving hazards or obstructing opponents) cannot interrupt your movement. Roll an acrobatics die (d6) after you end your movement: if the result is less than the number of obstacles you’ve avoided this time, you are exhausted and cannot avoid more until you receive a night’s rest.

  • Stance Icon

    One-Man Army

    Active

    Whether by mighty cleave, deft riposte, or smart sharpshooting, you enter the battlefield as a one-man army. When you successfully attack an opponent, you may inflict the frightened status on any number of victims allied with your opponent within a melee space of you. They are entitled to a contested Mighty check vs. your attack to retain their composure.

Focus

Focus Icon

Defy Gravity

Trait

For the graceful dancer, trained trapeze artist, or daring cat burglar, defying gravity is a routine. When you attempt a causally related sequence of non-combat, non-spellcasting, acrobatic Deft actions, resolve the entire sequence in a single check. Each time you perform such a deed, roll an acrobatics die (d6): if the result is less than or equal to the number of deeds you’ve performed, you are exhausted and cannot perform more deeds until you receive a full night’s rest.

Inventory (0/13)
244

Item Icon
Stealth Jazerant
Armor
—
Item Icon
Throwing Dagger
Weapon
—

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Throwing Dagger
Attr
+6
Skill
+2 Thrown
DMG
3
Tactics
PiercingSwift

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Stealth Jazerant
AP
+2
Soak
—
Mighty
2
MP
—

Shields

You have no shields in your inventory.

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

  • 2
    +1 Deft
  • 3
    Piercing (Thrown)
  • 4
    Choose Perk
  • 5
    Choose Perk
  • 6
    Choose Perk
  • 7
    Choose Perk
  • 8
    Choose Perk
  • 9
    Choose Perk
  • 10
    Choose Perk

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