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1

Godfrey Tallis

  • Origin Humans
  • Class Cleric
  • Kit Alchemist
  • Culture
  • Faction Almacantar
  • Ethos Arbitrator
1

Mighty +1

+1

Deft +4

+4

Smart +5

+5

Hit Points

2 / 2

Armor Points

0 / 0

Magic Points

9 / 9

Fate Points

3 / 3

Abilities

Adaptable

Talent

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You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.

Exorcise

Technique

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You have the power to ward off evils opposed to your faith, be they undead hordes or the powers of other unholy creatures. For each such opponent, you may spend 1 MP to force them to make an opposed spell check using Deft in order to attack or cast spells against you. You cannot cast concentration spells or attack while warding off evil in this way. Moreover, you may make an opposed spell check using Deft to expend MP and dispel the magic of such opponents (per the spell Dispel Magic). To absorb an opponent’s magic, you must spend MP equal to the MP your opponent spent to cast the spell.

Alchemist

kit

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Your years in the arcane laboratory have revealed to you the secret formulae of transmutation that allows you to convert magic into physical form. You may spend a consumable supply to create a potion that, when imbibed, allows you to cast any spell from the Alchemy school, even if you are not a spellcaster. The number of MP you invest into the potion is equal to its magical strength, but the potion is used up completely when imbibed. Potions created in this way have no resale value. Alchemy spell checks explode on a 5 or a 6.

Equipment

Weapons

Weapon Icon
M/2

Bare Fists or Feet +1

Hand-to-Hand

You have no weapons equipped.

Armor

You have no armor equipped.

Shield

You have no shield equipped.

  • Defense +4
  • Initiative +0
  • Soak 0

Wounds

Skills

Deeds

Heroic deeds of valor are not your forte.

Languages

Supply

Magic

Maleficence

Maleficence Icon

Acid

+5 Smart

Corrodes armor and metal.

Damage caused by this maleficence ignores soak conferred by armor. Additionally, a successful hit with the maleficence destroys a supply or gold (or an equivalent declared item of the victim's choice if the victim has no gold supply): on 1) 4d6 gold, 2-3) consumable, 4-5) cheap, 6) luxury. If a specific weapon, shield, or other mundane object is the target of the maleficence, the victim must make a spell check vs. your attack roll, or else the item is destroyed. (Entire suits of armor cannot be destroyed by acid in this way.)

Spells

You have not learned any spells.

Maleficence

Maleficence Icon

Acid

+5 Smart

Corrodes armor and metal.

Damage caused by this maleficence ignores soak conferred by armor. Additionally, a successful hit with the maleficence destroys a supply or gold (or an equivalent declared item of the victim's choice if the victim has no gold supply): on 1) 4d6 gold, 2-3) consumable, 4-5) cheap, 6) luxury. If a specific weapon, shield, or other mundane object is the target of the maleficence, the victim must make a spell check vs. your attack roll, or else the item is destroyed. (Entire suits of armor cannot be destroyed by acid in this way.)

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (1/11)
250

Item Icon
My Item
Cheap
1

Armament

Weapons

You have no weapons in your inventory.

Armors

You have no armors in your inventory.

Shields

You have no shields in your inventory.

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

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