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10

Nicolás Andrés Leppe B

nas a

By Nicolas
  • Origin Humans
  • Class Paladin
  • Kit Alienist
  • Culture
  • Faction
  • Ethos Champion
10

Mighty +3

+3

Deft +3

+3

Smart +5

+5

Hit Points

10 / 10

Armor Points

0 / 0

Magic Points

15 / 15

Fate Points

3 / 3

Abilities

Adaptable

Talent

Icon

You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.

Sacred Touch

Technique

Icon

Choose a maleficence. Your maleficence may only be used as follows: as a bonus action, you may apply the peril of your maleficence to an attack with your weapon and its damage for 1 MP. For 3 MP, you may convert your maleficence into healing energy that recovers 1d6 HP to any target you touch. A paladin's maleficence is not subject to magic penalties conferred by armor or shields.

Alienist

kit

Icon

Your obsession with the occult has taught you how to commune with the unknown; you've steeled your mind against the strange. You are immune to mind control and spells or effects that would render you feebleminded or confused. Choose two spells from the Mind school: you may cast these spells even if you’re not a spellcaster. Mind spell checks explode on a 5 or a 6.

Equipment

Weapons

Weapon Icon
3

Messer (Great Knife) +3

Light

Weapon Icon
M/2

Bare Fists or Feet +3

Hand-to-Hand

Armor

You have no armor equipped.

Shield

Icon
+2

Zelda +2

Body

2
Defender
  • Defense +5
  • Initiative +0
  • Soak 0

Wounds

Skills

Deeds

 Deed Die 0 / 0
 Deed Die 0 / 0
 Deed Die 1 / 1

Languages

Supply

Magic

Maleficence

Maleficence Icon

Vampiric

+5 Smart

Enervates and feeds on lifeforce.

You must touch a living victim to deal HP damage with this maleficence. For each point of damage the maleficence deals, you recover 1 HP. If this maleficence would deal zero damage, the victim is fatigued until after their next action.

Spells

You have not learned any spells.

Maleficence

Maleficence Icon

Vampiric

+5 Smart

Enervates and feeds on lifeforce.

You must touch a living victim to deal HP damage with this maleficence. For each point of damage the maleficence deals, you recover 1 HP. If this maleficence would deal zero damage, the victim is fatigued until after their next action.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (0/13)
205

Item Icon
Messer (Great Knife)
Weapon
Item Icon
Zelda
Shield

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Messer (Great Knife)
Attr
+3
Skill
DMG
3
Tactics

Armors

You have no armors in your inventory.

Shields

Name
Def
MP
Mighty
Tactics
Inventory Icon
Zelda (Body)
Defense
+2
MP
+2
Mighty
2
Tactics
Defender

Supply

Notes

Quest Log

journal 1

Archetype

None Selected

Experience

  • 2
    +2 Hit Points
  • 3
    +2 Hit Points
  • 4
    +2 Hit Points
  • 5
    +3 Magic Points
  • 6
    +3 Magic Points
  • 7
    +1 Bonus Spell
  • 8
    +1 Bonus Spell
  • 9
    +3 Magic Points
  • 10
    +1 Skill

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