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You carry the trauma of war on your shoulders. The mark of the soldier is steel in your heart, but also a cross you bear. You seek redemption or inner peace.
Delusional
To say you have a big head is an understatement... you hold yourself is such high esteem, you might take flight.
Adaptable
Talent
You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.
Resourceful
Technique
You have advantage when tracking or hunting prey and performing stealth maneuvers or survival tactics in the wilderness (or any such terrain you're familiar with). You always have at least 1 cheap supply, even when imprisoned or disarmed. Such supply has no resale value.
Marksman
kit
Your expert training as a sharpshooter makes you a deadly opponent at long range. For 2 MP, you may make a ranged attack as a bonus action in the round at disadvantage. Your ranged attacks have double their normal range and your targets do not benefit from cover when you attack them. Ranged weapons deal an additional +1 damage.
Equipment
Weapons
d6
Musket +6
Firearms
Bleeding
Piercing
M/2
Bare Fists or Feet +3
Hand-to-Hand
Armor
You have no armor equipped.
Shield
You have no shield equipped.
Defense +6
Initiative +0
Soak0
Wounds
Skills
Deeds
0/0
0/0
0/0
Languages
Supply
Magic
Spells
Magic is not your forte.
Stances
Focus
Focus Slot
Empty
You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.
Known Stances
You have not learned any stances.
Focus
Focus Slot
Empty
You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.
Inventory
(0/13)
0
Musket
Weapon
250
d6
Choose a Weapon
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Bleeding
When you deal damage with this weapon, your opponent suffers 1 HP damage on the next round, and each round thereafter, until they are healed or the bullet is removed.